Things that are easy in the computer…
…but not in real life. Clipping errors for example. I guess everybody of you has seen them by now. Imagine the first Playstation games that came in 3D, especially the buggy ones where solid objects began overlapping each other. In fact it happens so often when working in 3D that even Pixar’s A Bug’s Life had some clipping errors going on in the grass now and then. It’s so ridiculously easy in the computer to do the impossible in the real world.
Actually… It’s so easy that it’s hard to avoid. Speaking of Pixar: They had to invent something to keep the feather’s of the little birds apart. But why am I telling this? Because I stumbled across something in the German magazine simply called Art: German artist Via Lewandowsky who really is into sculptures assembled in 2006 something he calls “Von Hinten” (“From Behind” or “Doggystyle”). Funny title but the sculpture is even funnier — you already have clicked the thumbnail above at the beginning of this post, didn’t you? He did the same with two dog houses in 2007 so it’s even funnier in the English translation.
Something that’s so terribly familiar and common to us 3D-nerds has something really aesthetic and fresh to it when it appears in real life, or First Life as some like to call it.
PS. This is my last post from Graz for this year so I hope to see y’all in preppy Puch bei Hallein! Yay!
Comments
No comments yet! Please feel free to add one!