The Source of all Good
Call me flip-floppy but today I like Steam better than the day before. Because it works again and likes to display my custom models. Like the one out of three airplanes I modeled for S&P Simulations some months ago.
The worst part is having the textures and the Phong-shading look right. Somewhat. And also tough is getting the proper model setup, with physical calculation meshes and that stuff. And getting the VTF and VMT scripts right. Phew!
In fact it is total horror the first time. And it’s not much better the second time. The third time you know what mistakes you make. The fourth time you finally understand what’s really going on. The fifth time you get a hang of it. The sixth time you want to try something new. Then: proceed to the beginning of this paragraph.
Maya to Source
In case you are interested and have a good understanding of the German language, I suggest that you download my video tutorial on how to get a Maya model from Maya into the source engine within forty minutes — with installing all the necessary plugins too.
You can download the video (DivX, 52 megabytes) by clicking this link. Hope it helps you a little!
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