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FMX 09, Day Two

1:46 am Animation, CGI & Rendering, Compositing, Lectures, Reports, filmmaking, films, people

Another night cut short at 5:30 by people walking downstairs. Or upstairs. So I already knew I would spend another evening on the floor of my car napping. But until then there was so much to see and learn.

Along with some peers we came just in time to the Metropol theater where the screening of the stop-motion adaption of Neil Gaiman’s book Coraline was rolling. In stereo. The film remained quite close to the book and featured some very inspired and inspiring designs (keep your eyes open in the garden scene — lovely!). In my opinion the film still got a little too American but hey, it’s a big production after all. The animators did a tremendous job: The cat really moved like a cat and Coraline was most convincingly animated in the top-shot when she creeps into her parents’ empty bed. Further I’m thinking about buying the soundtrack. So if you consider yourself only a minor Gaiman fan and are not following him on Twitter 1: Go for it, it doesn’t hurt your brains.

Back at the convention center Chris Williams of Disney was talking about story telling in his short Glago’s Guest that I already knew from yesterday. At least that’s what the schedule said. After seeing the short again Chris showed us the final storyboards first, then what story ideas were thrown away along the way of improving it until it worked. He went on to the designs, the color script and the overall style of the film until he showed it one more time. One thing that still bugged me personally is the action of taking out the garbage because it is such a deep rooted American suburbian tradition that it felt really off in the setting of Siberia in 1924. And the garbage can itself was as American as Uncle Sam on 4th of July reciting the Bill of Rights. I will finish my nitpicking on this one by stating that this lecture didn’t really deal with story telling that much.

see it at flickr


Richard Edlund ,
originally uploaded by Phil Strahl.

After the lunch break where I enjoyed a chili hot dog, Eric Roth, chairman of the VFX society talked to VFX legend Richard Edlund about his work in the early days of visual effects in movies such as Star Wars, Raiders of the Lost Ark and Poltergeist and also Die Hard and Ghost. Nowadays when everything is so easy and every 16-year old with a computer can make stunning VFX, one forgets that in those old days visual effects were as complicated as they were time consuming. The imploding house in Poltergeist took an artist eight months to rotoscope. Hell! To my regrets this interesting panel passed way too fast.

see it at flickr


Syd Mead,
originally uploaded by Phil Strahl.

Syd Mead, the one and only, held his presentation (the same he gave on the Siggraph Asia before) about his rise from early childhood scribbles to the latest designs. His childhood images already showcased his early fascination with cars. It was incredible to see his futuristic visions of the late 1960′s and early 1970′s with car designs that look familiar with today’s eyes. Syd really knows what he’s doing and has a story for every of his paintings. In a near photorealistic rendering of his Hypervan he points to a chrome-like disk somewhere on the outskirts of the painting “This is the security droid in this marina”. Every painting he showed us had a story and he could talk in detail about every detail. Except for the bathroom design for Blade Runner. “Do you know what this is? I don’t either. It just looks like it belongs in this bathroom.” He has funny explanations for anything, not only in his paintings. “Do you know what Gouache means? It’s French for ‘bitchy medium’.”

see it at flickr


Habib Zargapour,
originally uploaded by Phil Strahl.

Habib Zargapour was in the unfortunate position to speak after Syd Mead still he pulled it off quite well. From his experience, coming from films to games, he outlined the similarities and differences between designing for games and designing for movies. Still, a lot of principles are alike, yet the biggest uncertainty factor is that you can’t control the camera, so you have to control the environment and make sure it works from every angle. Further you can’t work on a shot-by-shot basis.

“Visual Storytelling in Computer Graphics” by Harrison Ellenshaw had the charm of one of Fraser McLean’s seminars: He talked passionately about the principles, underlining them by showing clips of great movies including ancient Disney features. The films that he showed to the audience (Ryan’s Daughter, Cinderella, Dr. Strangelove or How I Learned to Stop Worrying and Love the Bomb) he commented with such a passion and enthusiasm that you couldn’t help but feeling it yourself: Wow, movies are the greatest and purest thing mankind has ever produced.

Again, this year Shelly Page from Dreamworks brought the fat of the land (mostly France though) of animation to us in the last hour in her “Shelly’s Eye Candy” presentation. Here’s a complete list of all the presented films:

  • Yankee Gal, the moments in the life of a WW II pilot in a crashing airplane.
  • French Roast, very funny, very French animation about an unappealing protagonist. I love those kind! And the coughing clochard!
  • Steel Life, so very abstract and visually strong, like a remake or homage of Koyaanisqatsi would look like. And, no surprise, the music really drives it home. I mean *really*! Composer was Mathieu Alvado.
  • Carver Audi Commercial by Framestore CFC. As usual visually very strong and makes you wonder before the payoff.
  • Avatar Coca Cola Commercial, also Framestore CFC. The connection to the product itself was totally random, I guess somebody just loved the idea of populating the world with avatars.
  • Stork Monster commercial, another Framestore CFC thingie. Very good idea, very well executed. As always.
  • Flap Flap, German short about two ravens. If you’re into toilet humour you’ll laugh. In my opinion: crappy (pun intended). Found no link, sorry!
  • They Will Come To Town, as seen yesterday. As impressive as yesterday.
  • Guerre Naïve, very French with nanoloop musics and, yes, F-Zero countdown sounds about a racing boy. Strange. The French try to imitate the Japanese and vice versa 2 in animation. I guess they have a crush on each other — cute!
  • For Sock’s Sake, a Calarts graduation animation about a lost sock and his family of other clothes trying to find him. A very fresh idea and witty, expressive animation.
  • Ex-E.T., about an alien child that’s just not in sync with his environment. Very good payoff. You’re gonna like this one (or at least the end).
  • Dix, about a neurotic’s torment to overcome his compulsion. Very gory and disturbing at many points. Top notch!

Again, I had troubles keeping my eyes open and my mind sharp but I succeeded. Still I had to spend the rest of the evening in my car, sleeping, before paying an fmx party (‘Echtzeitparty’) event a visit with some of my peers. I really don’t like going out. Today I got reminded of that fact yet again.

What I have learned today:

  • That it is impossible to find a parking garage that’s more expensive than the one I use.
  • That creative argument is the best you can ask for. Any idea only gets better when creative people keep chewing on it.
  • That it often helps to get new ideas by drawing without constantly thinking about what you’re drawing.
  • That cuts that don’t cut into action are very in your face. If you want it that way, then have the audio have the same harsh cuts.
  • That story is about change.
  • That you shouldn’t overdraw your storyboards. Only draw what is necessary to the understanding. Then break that down into the least amount of images possible.
  • That chroma keying on a chemical basis is like sumo wrestling: You have this huge opponent and you just want him out of the ring.
  • That production wise VFX are a tightrope between the producer and the director.
  • That you should trust your instincts once you get better.
  • That when you draw people in long robes you don’t have to worry about drawing their feet.
  • That you got to have a story behind/in your painting, no matter how unimportant it might seem.
  • That you get interesting designs when using cliché for you audience to instantly recognize where you are going to take them, then add a new unusual wave to it.
  • That constraints help good design.
  • That ‘weenies’ in environment design basically are landmarks: They help you navigate the environment.
  • That in first person shooters you tell a story basically by how you lay it out.
  • That (in games) “story means action” (Habib Zargarpour).
  • That ‘Divided Highways‘ is a good book on architecture and, indirectly on level design. So are ‘Learning from Las Vegas‘ and ‘Carchitecture‘.
  • That concept art is what helps people to agree on something — thus saves money and time in the end.
  • That television is a sales medium. You want people to get involved so they’ll watch the commercials.
  • That you should tell as much as possible visually.
  • That “action is character”, it is defining the character(s) — (Harrison Ellenshaw)
  • That when you move the camera, everything moves. Does your story really wants you to move everything? If not: Keep the cam rigid.
  • That “The Curious Case of Benjamin Button” really is scary stuff for actors, but so was “Cinderella”. But…
  • …CGI is just another tool that won’t replace real actors or real humans operating those tools.

What surprised me today:

  • That George Lucas is said to be rather introverted. Just like his chin suggests.
  • That short films by the big studios don’t make any money. In fact, they only cost the production a lot.
  • That all the helicopters in Die Hard were added in post. All of them!
  • That the movie “Ryan’s Daughter” has absolutely great pictures.
  1. He tweets very avidly as neilhimself
  2. See La maison des petit cubes in yesterday’s post

3 Responses

  1. Paul Hellard Says:

    Thanks Phil,

    Very cool coverage. Keep it up. I’ll be looking for pics too. Say hi to people there. I tried to come over and join in. Perhaps next year. Stuttgart is such a long way from Australia.

  2. Julian Says:

    Hey dude,

    following your reports is as phantastic as looking as these great films (well most of them – (really love Ex-E.T. – Full CG but well executed) :D [you should take this one as a compliment) ;)

    Hope you have a great time, in fact it seems like. :)

    “What I have learned today:” – Award in category: best post idea ever ;) – really makes me laugh (but only because I know ya personally oO :D )

    [End of weird bracket-use*

    Julian!

  3. Phil Strahl Says:

    @paul: thanks! well, australia really is far away. you can’t get further away in fact (on this planet however). and no worries: i took some photos and made some short video clips from some of the events. over the next two or three days i’ll be polishing the fmx posts and add some media so be sure to check back.

    @jules! thanks for following up on my reports and for your award. I started with that category last year and it stuck with me. you’re lucky that your comment with all the sophisticated use of various brackes didn’t get blocked ’cause my wordpress thinks of posts with too many brackets in them as malicious code.

    i hope to hear from you soon. so keep up the good work your certainly doing. there’s a bright future ahead!

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