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	<title>Comments on: The Future of Visual Effects</title>
	<atom:link href="http://blog.philstrahl.com/2009/06/21/the-future-of-visual-effects/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.philstrahl.com/2009/06/21/the-future-of-visual-effects/</link>
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		<title>By: cypher</title>
		<link>http://blog.philstrahl.com/2009/06/21/the-future-of-visual-effects/comment-page-1/#comment-3164</link>
		<dc:creator>cypher</dc:creator>
		<pubDate>Sat, 20 Aug 2011 23:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://promenadeblog.com/?p=909#comment-3164</guid>
		<description>it was useful issue
i think its very good somebodies think about the future of cgi
it maybe dangerous for world of cinema...
many young people go for vfx  without thinking about these subject...i believe that vfx must be in the service of the movie
and scenario is the heart of the movie</description>
		<content:encoded><![CDATA[<p>it was useful issue<br />
i think its very good somebodies think about the future of cgi<br />
it maybe dangerous for world of cinema&#8230;<br />
many young people go for vfx  without thinking about these subject&#8230;i believe that vfx must be in the service of the movie<br />
and scenario is the heart of the movie</p>
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		<title>By: Spencer Lindsay</title>
		<link>http://blog.philstrahl.com/2009/06/21/the-future-of-visual-effects/comment-page-1/#comment-2239</link>
		<dc:creator>Spencer Lindsay</dc:creator>
		<pubDate>Sun, 21 Jun 2009 22:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://promenadeblog.com/?p=909#comment-2239</guid>
		<description>I hadn&#039;t seen &lt;i&gt;Ryan&lt;/i&gt; before.  Really great example of using CG to tell the story instead of trying to build a story around CG.  I see this same CG-Heavy behavior happening in the games industry as well.  Story is the most important part of any piece of artwork.

Great post.  I snagged your RSS feed for future posts.  Thanks for this!

:s.</description>
		<content:encoded><![CDATA[<p>I hadn&#8217;t seen <i>Ryan</i> before.  Really great example of using CG to tell the story instead of trying to build a story around CG.  I see this same CG-Heavy behavior happening in the games industry as well.  Story is the most important part of any piece of artwork.</p>
<p>Great post.  I snagged your RSS feed for future posts.  Thanks for this!</p>
<p>:s.</p>
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