Shading in progress…

Truck Shading Thumb

Hey everybody! Sorry for not updating in quite a while yet again, but as you already know: When there’s not much on the blog going on, then there’s much work I’ve been doing. Amidst all the NDAs and top-secret stuff there’s something now from a current project I can show you. Read on if you’re interested in the current progress of the awesome project I am currently involved in and wanna see some eye-candy.

Freightliner Truck Spin from Phil Strahl on Vimeo.

Be sure to watch it in HD!

I’m not going to tell what movie this truck is from, but some of you might already know. I am rather proud of the shading and texturing which was done with simple Blinn-shaders in Maya (apart from the windows, which are a mia-Material). All modeling was done by Jonny Hennebichler by the way, who will be also responsible for the animation to come. And, boy, that’s gonna be awesome!

For the dirt specs and scratches I have three custom Photoshop brushes and I used mostly photos just as references instead of textures, so the only photographs that ended up in maps are on the axes (you can’t see them there though) and the tire rubber.

Since the truck is intended to be rather prominently featured in a 720p production it is rather heavy on details and map-resolution, in total there are 50 maps, mostly for color and specularity, some of them are in 4k resolution.

One frame of this turntable rendered in about 4 minutes on my quadcore, with medium quality Final Gathering enabled.

Since the lighting was done with Physical Sun And Sky I had to do a quick color grading in Nuke where I also added some grain so it’ll give you an impression of the look I want to achieve. It is not perfect, e.g. I chickened out with the reflections, they are too subtle, but in sum I am rather happy with it — I hope you like it was well.

Work in progress.

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