August 27, 2010
BleepCast, Computing, Quotes, games, music, people, retro
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This is the BleepCast on Rob Hubbard, part two. Everything you want to know about the man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80′s. We will hear his later music, hear him talk about his time in the US and why he eventually came back. Don’t miss it!
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This is the BleepCast on Rob Hubbard, part two. Everything you want to know about the man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80's. We will hear his later music, hear him talk about his time in the US and why he eventually came back. Don't miss it!
July 22, 2010
BleepCast, Computing, games
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This all new episode of the BleepCast deals with gamifications of great movie scores. If you were already alive in the 80′s, going to the movies or just watching classic flicks from the 80′s on your VCR you probably had once the urge to become Indiana Jones, Marty McFly or Luke Skywalker yourself. Then you just had to go out (yes, I know, that’s the hardest part in the life of a nerd) and get yourself one of the games that had licensed movie content among them, and usually some crappy game as well. Although sometimes you would be surprised by actually real good games…
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This all new episode of the BleepCast deals with gamifications of great movie scores. If you were already alive in the 80's, going to the movies or just watching classic flicks from the 80's on your VCR you probably had once the urge to become Indiana Jones, Marty McFly or Luke Skywalker yourself. Then you just had to go out (yes, I know, that's the hardest part in the life of a nerd) and get yourself one of the games that had licensed movie content among them, and usually some crappy game as well. Although sometimes you would be surprised by actually real good games...
July 1, 2010
BleepCast, Computing, music, retro
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There it is, what you haven’t been waiting for ever since: The BleepCast podcast is all about chip-music, retro gaming and memories from the good old times when we all were young and begun having no life, instead indulging in shitty games with shitty music, or as we call it: “Classics with epic soundtracks”. So if you want me to take you back to the past to play the shitty games that suck ass, then you just discovered your favorite podcast!
Read the rest…
There it is, what you haven't been waiting for ever since: The BleepCast podcast is all about chip-music, retro gaming and memories from the good old times when we all were young and begun having no life, instead indulging in shitty games with shitty music, or as we call it: "Classics with epic soundtracks". So if you want me to take you back to the past to play the shitty games that suck ass, then you just discovered your favorite podcast!
Level Information:
This level occupies a good 42 MB in your memory and has a time limit of 46:24 min.
This podcast is EXPLICIT because occasionally the dreaded F-word escaped my mouth. Sorry!
The first appearance of the term BleepCast at SongByToad.com. Still: I stick with the name and hope that nobody's gonna be a dick about it.
Jon Dunn's short bio on GiantBomb so you can read it yourself.
David Whittaker's awesome Total Recall theme from the Amiga.
A list of Jon Dunn's games which he made music for.
"Now you're playing with power -- SUPER P
June 15, 2010
CGI & Rendering, Compositing, Lectures, Quotes, Reports, Technology, films, on set
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On the second day we all got late to the first lecture and missed “The VFX of Iron Man” and instead enjoyed the breakfast at our value-priced hotel whose every room was kept in shape for the whole place looked like a museum of 1970′s rustic dwelling. Mrs. Zheng apologized for not having boiled eggs and I downed every bit of orange juice that was left on the buffet because I almost died of thirst the night before. Mrs. Zheng didn’t like seeing me drinking eagerly directly out of the jar but left it at a sullen glance this time. Then we drove off to the Haus der Wirtschaft once again.
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On the second day we all got late to the first lecture and missed "The VFX of Iron Man" and instead enjoyed the breakfast at our value-priced hotel whose every room was kept in shape for the whole place looked like a museum of 1970's rustic dwelling. Mrs. Zheng apologized for not having boiled eggs and I downed every bit of orange juice that was left on the buffet because I almost died of thirst the night before. Mrs. Zheng didn't like seeing me drinking eagerly directly out of the jar but left it at a sullen glance this time. Then we drove off to the Haus der Wirtschaft once again.
Post is Prep
My Access Pass, originally uploaded by Phil Strahl.
Still a bit drowsy I planted my ass in the front row of the König-Karl Halle and knew I wouldn't be getting up for a long time, not even for Pixar's Career Gears (they don't need compositors, I got the message last years). So at 11 a.m. "The Role of Visualization in th
May 17, 2010
Animation, CGI & Rendering, Compositing, Lectures, Quotes, Reports, Technology, films, people
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I awoke after a terrible night of too little sleep (thank you, insane entertainment-industry sleep-cycle!) and was greeted suspiciously by Mrs. Zheng, the hotel manager, on my way to the hotel’s breakfast premises where the ongoing conversations ebbed as I entered. Too much eyeliner, I thought. But I had other things on my mind. In fact, I was so excited that I ran a red light on my way to the conference.
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I awoke after a terrible night of too little sleep (thank you, insane entertainment-industry sleep-cycle!) and was greeted suspiciously by Mrs. Zheng, the hotel manager, on my way to the hotel's breakfast premises where the ongoing conversations ebbed as I entered. Too much eyeliner, I thought. But I had other things on my mind. In fact, I was so excited that I ran a red light on my way to the conference.
Haus der Wirtschaft, originally uploaded by Phil Strahl.
I was eager to first see The Foundry's presentations on Mari, their programming approach and a tech demonstration of the recently acquired Katana, I was so excited about last year in Sony's presentation, but had no exact clue what it really was.
Paint that dinosaur!
Once arrived I got me a seat pretty close up front and was ready for their presentations to begin. Jack Greasley, who worked at Weta Digital on King Kong and Avatar and Zoe Lord, Senior Texture Artist on Avat
March 17, 2010
Compositing, Tutorial
1 Comment
Yay! Today my second tutorial for AEtuts+ went online. As usual, it was very labor-intense but from the first comments I got on it, it was really worth it. And that people like my hair.
Feel free to check it out yourself here, where you can also see the sneak peek of it. Now I gotta get some some sleep, just came back from holding a live tutorial on the FH Salzburg. Exhausting, but fun!
Yay! Today my second tutorial for AEtuts+ went online. As usual, it was very labor-intense but from the first comments I got on it, it was really worth it. And that people like my hair.
Feel free to check it out yourself here, where you can also see the sneak peek of it. Now I gotta get some some sleep, just came back from holding a live tutorial on the FH Salzburg. Exhausting, but fun!
February 21, 2010
donationware, fonts
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I said that I would post something creative at least once a week. That was more than two weeks ago or so. Well, in fact I was busy with my newest tutorial for AEtuts+ introducing Nuke to After Effects users, so you might want to check it out for. But those big projects aside there are always some small projects which are as interesting as versatile. This time: Another font.
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I said that I would post something creative at least once a week. That was more than two weeks ago or so. Well, in fact I was busy with my newest tutorial for AEtuts+ introducing Nuke to After Effects users, so you might want to check it out for. But those big projects aside there are always some small projects which are as interesting as versatile. This time: Another font.
The Backstory
Jürgen 'Jot' Brunner, a dear friend of mine is working more or less alone on a whole indie-game by himself, and since I played some betas so far I can say: I love its atmosphere and how its presented and I bet you'll think so too if you know Braid. And Jot was looking for some 70's computer-type font, that was technical yet playful. So I sat one afternoon in the café, caffeinated myself close to cardiac arrest and started painting glyphs.
I oriented myself on digital types, the old utopian computer fonts but tried to always keep the proportions a bit bell-bottomed. Lucky Jot liked as much as I the fact that a
January 30, 2010
Compositing, Computing, Dear Diary, Tutorial
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Wassup, y’all? I’m back! Back from the vault, back from grinding merrily away 20 to 30 hrs a day on my diploma thesis and back from LaTeX formatting hell. Through my veins still runs a little amount of blood among all that caffeine and so I’m announcing my new credo for 2010: Make Something Creative Every Day Week!
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Wassup, y'all? I'm back! Back from the vault, back from grinding merrily away 20 to 30 hrs a day on my diploma thesis and back from LaTeX formatting hell. Through my veins still runs a little amount of blood among all that caffeine and so I'm announcing my new credo for 2010: Make Something Creative Every Day Week!
There's quite a bit I have planned for in 2010. First and foremost I'll get busy on some new AEtuts+ video tutorials introducing Nuke to the After Effectors among you all and something I have in mind for quite a while now, working title: "The Art and Science of Rotoscoping". (Everything's "art" and "science" in visual effects, if you read the books.)
There's a new series for flickr that I have in mind by the name of "Austrian Details". There are so many things I encounter that are so typically Austrian in some way and that people from other places probably wonder about when they see it. When it launches I'll tell you here.
I'll also be holding Tutorials on the Salzburg University of Ap
November 3, 2009
CGI & Rendering
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Hey everybody! Sorry for not updating in quite a while yet again, but as you already know: When there’s not much on the blog going on, then there’s much work I’ve been doing. Amidst all the NDAs and top-secret stuff there’s something now from a current project I can show you. Read on if you’re interested in the current progress of the awesome project I am currently involved in and wanna see some eye-candy.
Read the rest…
Hey everybody! Sorry for not updating in quite a while yet again, but as you already know: When there's not much on the blog going on, then there's much work I've been doing. Amidst all the NDAs and top-secret stuff there's something now from a current project I can show you. Read on if you're interested in the current progress of the awesome project I am currently involved in and wanna see some eye-candy.
Freightliner Truck Spin from Phil Strahl on Vimeo.
Be sure to watch it in HD!
I'm not going to tell what movie this truck is from, but some of you might already know. I am rather proud of the shading and texturing which was done with simple Blinn-shaders in Maya (apart from the windows, which are a mia-Material). All modeling was done by Jonny Hennebichler by the way, who will be also responsible for the animation to come. And, boy, that's gonna be awesome!
For the dirt specs and scratches I have three custom Photoshop brushes and I used mostly photos just as references instead of textures