Computing

  1. 1 comment Sep 13, 2012 Complex Connections Posted in Dear Diary, Games

    In the past posts I have laid out all the things that led to that one point where I was suddenly struck by a bolt of inspiration. Once I considered the theme of the realistic zombie-survival game with characters who have depth, the ideas just kept flowing so fast that I had a hard time jotting everything down, there are connections everywhere. But how would you avoid getting entangled?

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  2. No comments Sep 12, 2012 My Zombie Revelation Posted in Dear Diary, Games, Random Thoughts

    Trying to come up with an original game is hard, as I was starting to figure out. And having nothing to say is okay, but when you want to be passionate about something that doesn’t go beyond a skin-deep cliché you should put an end to it. And that’s what I really tried. But those things have a tendency to bite you in the ass when you turn away…

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  3. No comments Sep 11, 2012 The Medium is the Message Posted in Dear Diary, Games

    So from yesterday’s post you know my opinion on the reasons why somebody should make a game. Being preachy is easy and fun but as soon as you realize that should also abide by the same standards, the story becomes a bit different. The elephant in my room was the question about my game’s message.

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  4. No comments Sep 10, 2012 Second Thoughts / The Gaming Industry Posted in Games, Random Thoughts, Reports, Technology

    My urge to create a game, my passion to code despite obvious shortcomings kept driving me to continue working on the basics of my game. After a minor rush of I-really-should-get-started!-panic and mindless coding, I had to make a step back and to reflect on what I was doing. And the current state of how games are made led me to a decision…

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  5. No comments Sep 09, 2012 All Too Soon Posted in Dear Diary, Games, Programming

    From my previous posts you now know about the reason why I want to create a game myself and you also know from the last post, that I am not only lacking the skills of a game designer but also those of a decent programmer. I do to. But with all that knowledge, is it different this time?

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  6. 1 comment Sep 08, 2012 My BASICs Posted in Dear Diary, Games

    Yesterday I told you all about the reasons and my first steps in coming up with a game myself and that I always was interested in making games. This post goes a step back further, all the way to when I was about seven: The day when an elderly man asked me whether I like computer games. Of course I said yes. And then he said I should come to his house to play some…

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  7. 1 comment Sep 07, 2012 I’m Designing a Game! Posted in 1, Dear Diary, Games

    I like games. I always liked them and I always wanted (and attempted) to make my own games. I am not a game designer, neither am I a programmer and I am definitely not a writer. What I lack in skills I try to compensate with ambition and passion. This blog post is the first of a number to come, about the game I started currently thinking about; when and how I ended in a cul-de-sac; how I see today’s gaming industry (and what’s wrong with it) and how I ended up with an idea that just keeps pushing me onward.

    Today: How it all began.

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  8. No comments Sep 02, 2012 A History of Windows Posted in Computing, Random Thoughts, Technology

    So Windows 8 is around the corner and many big sites are complaining. But weren’t we all complaining every time there was a new Windows? I certainly was. But for the first time in years and with the advent of Windows 8 I am rather content. I won’t buy it right away but I am positive that Microsoft truly is becoming the 90’s Apple, whereas Apple is becoming the 80’s IBM.

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  9. No comments Jul 03, 2012 Back to the Roots: We Need Your Help! Posted in CGI & Rendering, Films

    Hey everybody! It’s been a long time since my last post and I’ve been saving this for a long time. Because I need your support for our project. If you’re in a hurry, then just check startnext.at/roots or our Back to the Roots Production Blog.

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  10. 8 comments Nov 01, 2011 Street Fighter 2 & Not So Much Free Time Posted in Games, Reports, Seph Carissa / texx sound

    So I did it again, but this time with a different game: After ripping the music-instrument samples from F-Zero and creating a soundfont out of it, I attempted just the same with Street Fighter 2 for the Super Nintendo. If you’re looking for some technical insights in Capcom’s SNES music, wanna listen to some music or just the frickin’ download for the soundfont, you’ve come to the right place!

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