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	<title>BleepCast / Phil´s Blog &#187; Essay</title>
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	<link>http://blog.philstrahl.com</link>
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	<copyright>Copyright &#xA9; 2010 BleepCast / Phil´s Blog http://creativecommons.org/licenses/by-nc-sa/3.0/</copyright>
	<managingEditor>philstrahl@gmail.com (Phil Strahl)</managingEditor>
	<webMaster>philstrahl@gmail.com (Phil Strahl)</webMaster>
	<category>posts</category>
	<ttl>1440</ttl>
	<image>
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		<title>BleepCast / Phil´s Blog &#187; Essay</title>
		<link>http://blog.philstrahl.com</link>
		<width>144</width>
		<height>144</height>
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	<itunes:subtitle>BleepCast - Level</itunes:subtitle>
	<itunes:summary>The BleepCast is all about chip-music, retro gaming and memories from the good old times when we all were young and begun having no life, instead indulging in shitty games with shitty music, or as we call it: Classics with epic soundtracks. So if you want me to take you back to the past, then you just discovered your favorite podcast!</itunes:summary>
	<itunes:keywords>chiptunes, 8-bit, retro, nintendo, games, c64, fun</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Music" />
	<itunes:category text="Technology">
		<itunes:category text="Podcasting" />
	</itunes:category>
	<itunes:author>Phil Strahl</itunes:author>
	<itunes:owner>
		<itunes:name>Phil Strahl</itunes:name>
		<itunes:email>philstrahl@gmail.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://philstrahl.com/imgs/bleepcast.jpg" />
		<item>
		<title>» The Gift-Bearer: Chapter 1</title>
		<link>http://blog.philstrahl.com/2010/04/05/the-gift-bearer-episode-1/</link>
		<comments>http://blog.philstrahl.com/2010/04/05/the-gift-bearer-episode-1/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 05:40:56 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[Essay]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[The Gift-Bearer]]></category>

		<guid isPermaLink="false">http://blog.philstrahl.com/?p=1318</guid>
		<description><![CDATA["What the fudge is that supposed to mean?!" I hear you  [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.philstrahl.com/wp-content/uploads/2010/04/2010-04-05-tgb-01-thumb.png" class="alignleft" title="The Gift-Bearer: Chapter 1 Icon">&#8220;What the fudge is that supposed to mean?!&#8221; I hear you asking, so let me explain. The »-symbol in the beginning indicates, that this post is going to be a story, an essay or some other kind of fiction; as opposed to the ♫-symbol, indicating music. &#8220;The Gift-Bearer&#8221; is the working title of a series of connected stories I am going to write and publish here. If it doesn&#8217;t make any sense to you right now, please bear with me (haha!).<br />
&#8220;Chapter 1&#8243; now is the first chapter in this series. Got that? Good. Then let&#8217;s begin!</p>
<p><span id="more-1318"></span></p>
<div class="essay">
<span class="chapter">1</span><br />
They didn&#8217;t see me. I pressed my body as flat as possible against the old railroad ties and didn&#8217;t move a bit. In the distance the two of them were looking for me, one was the bastard that had shot me. It was a stupid idea anyway to look for gifts in that old factory. Hell, I even was sure that some other people may had the very same idea the very same days, yet still I went. Damn, I had no other choice. Didn&#8217;t even make it past the fencing rubble barricades when I was trying to approach it from the dormant railroad tracks. If it wasn&#8217;t for me bleeding and the bastards looking for me and all it would have been a lovely day once in a while. It was just past noon, the sun was harshly shining down on us all, no matter who you were and made it the first really warm day of the year. I hate the cold.<br />
The bastard with the longbow seemed nervous and was walking in circles around where he had spotted me before. He wanted to find me, I could tell. When he glanced over in my direction I pressed my cheeks again as low as I could on the ties which were riddled with low growing weeds. The wood smelled heavily of the tar from the carbolineum, the spicy scent eased my racing heart for a bit. I looked down to my foot where I had been hit. I couldn&#8217;t see much, and didn&#8217;t dare to move much either. Just some blood coming out of the shredded sole accompanied by a dull pain. The longer I thought about what the wound would look like, the more it started stinging so I cut it out and turned my attention again towards the men, about a hundred meters away.<br />
The one with the bow still was shuffling nervously around, probably he couldn&#8217;t decide between watching the plain for a sign of me running or looking for a place where I could have hid myself. The other one just stood there and lit a smoke. It smelled of real tobacco &#8212; wealthy bastard! Boy, I would&#8217;ve killed for a smoke right now, even one made of low-quality weeds but the sweet smoke would&#8217;ve given away my flimsy hideout instantly. I was just lucky that the two of them weren&#8217;t too bright and obviously they forgot about the old ties between I was hiding.</p>
<p>Around the factory there were only meadows, with thick grass and flat brown plants of last summer, occasionally some thicker tufts of grass and small weeds, but nothing high or dense enough this time of year to conceal a person trying to hide. And there was the old railroad embankment in relatively good shape, a sloped foundation roughly two meters high. The rails of course were gone, there wasn&#8217;t even a visible hole in the ground or anything. They were probably making their way towards the middle of the earth trough the soil. Or they have already arrived there. For a moment I forgot everything around me and pondered what it would look like there, center of the earth. Then a faint noise from one side of the embankment brought me back to the tense present.</p>
<p>Suddenly the shuffler returned inside the rusty remains of the gate, the smoking one ignoring him, obviously enjoying her smoke (it seemed now as if it was a woman) and staring away in the distance, although roughly into my direction which made it impossible for me to flee. My initial shivering, heart racing and surge of cold sweat had begun to subside and now the pain in my sole gained presence in my line of thought. I couldn&#8217;t think straight of my options, or strategy. All I could do was wait for the guards, or what ever the two were, to leave. Then I heard something that unsettled me tremendously. Heart racing, shivering and the cold sweat were back, instantly even stronger than before: I heard a dog bark.</p>
<p>Please, not the dogs! I thought. It&#8217;s been long since the last time I had seen one and the memory of that encounter was anything but pleasant. And the dogs would find me, I was sure. They would smell my blood trail and the grass I trampled down in my fifteen seconds of flight before and then, I thought, they would rip me to pieces. I would be lucky if the bastard with the bow took an other shot at me first.</p>
<p>A minute passed, maybe two, maybe just a half, I don&#8217;t know. The sun shone down on my back, the black leather jacket that kept me warm in the night heated itself up pretty bad and the pain in my foot demanded all my attention. It was dull, yet it stung and burned. My sock was soaked with blood. I just hoped that my toes were still intact, didn&#8217;t date to move them. All that for a gift! A gift I didn&#8217;t even obtain. Not even close.</p>
<p>Then I heard something from the gate. Fuck. The bastard with the bow returned, with a German sheep dog. That son of a bitch started sniffing right away, in a matter of seconds he was on track. Damnit! In my mind I ran through my options, couldn&#8217;t think of a single one. They were closing in and I was a sitting duck.</p>
<div class="ornament">~●~</div>
</div>
<p>Since I never studied writing or even had one class in creative writing I urge you, please, to comment and give me feedback of what you like, what you don&#8217;t, what confuses you and when you start wondering what the hell I was thinking. The next chapter is soon to follow. (Boy, I really hope so! Usually if I write something like &#8220;soon!&#8221; or &#8220;I promise!&#8221; it means certain death to the promised post&#8230;)</p>
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		<title>♫ Space Love</title>
		<link>http://blog.philstrahl.com/2010/03/21/%e2%99%ab-space-love/</link>
		<comments>http://blog.philstrahl.com/2010/03/21/%e2%99%ab-space-love/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 22:51:58 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[Essay]]></category>
		<category><![CDATA[Seph Carissa / texx sound]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[short story]]></category>
		<category><![CDATA[space love]]></category>

		<guid isPermaLink="false">http://blog.philstrahl.com/?p=1295</guid>
		<description><![CDATA[Time for some music. I recently finished Mass Effect an [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.philstrahl.com/wp-content/uploads/2010/03/2010-03-20-space-love-thumb.png" class="alignleft" title="Space Love Icon">Time for some music. I recently finished <a href="http://www.mobygames.com/game/windows/mass-effect" target="_new">Mass Effect</a> and was intrigued by the rather well drawn characters in the narrative as well as by the music which had such a familiar appeal to it, thanks to the 80&#8242;s synths in an orchestral setting. Again, I wanted to add my personal two cents to the dark voyage through the galaxy &#8212; plus some bonus material. And you can find both right here!</p>
<p><span id="more-1295"></span></p>
<p>I was working like crazy for many hours straight on that song, the melancholic and desperate flair I was trying to achieve eventually made images pop up in my head, so I guess I succeeded in creating something evocative. In fact, the images and the feel was so clear that I wrote down a little story. </p>
<p>Ideally you click now the play-button and read the short story below.</p>
<div class="essay">
<p><span class="trackname">Seph Carissa &#8211; Space Love. 2010.</span><br />
<a href="http://philstrahl.com/downloads/audio/2010/seph_carissa_-_space_love_v03.mp3">Download audio file (seph_carissa_-_space_love_v03.mp3)</a></p>
<p>If it could rain in space it now would. I look across the capsule. I can see her, head down, her eyes a pale blue, pale as the sky when we left. It was too long ago, and like my memories her eyes have faded. Now she looks at me, and lets herself drift in zero gravity, her slender limbs move half dead, half alive through the space between us. I think I love her.</p>
<p>In the vast emptiness there is not much one can hold onto. So I let myself go, float over to her, meet her half-way. We kiss. Her skin feels cool, as cool as her crescent eyes. &#8220;I love you&#8221; she whispers, an early tear sparkling in her eye. I believe her. &#8220;I love you too&#8221; my lips move. Do I really love her? I hold her closer, she doesn&#8217;t resist.</p>
<p>There is not much one can hold onto in space. We only have each other. Is it true love or just the black emptiness from outside that slowly creeps into us, deep into our souls? I am the last to know. We keep kissing. I feel her tear against my cheek, mingling with mine. I see the distant stars through the small porthole. In our capsule and in her arms I suddenly feel everything being endless, infinite, and I feel so terribly small and lonely. She digs her fingers in my skin, as if she was trying to keep herself from drowning. So do I. She shivers. Is it true love? Or have we just been so lonely for so long that we are desperate for somebody, yes, somebody who&#8217;s there, somebody who protects, somebody who cares.</p>
<p>We lost hope long ago of ever returning, of everything to be over soon. We are the last ones. She sighs. I close my eyes and see the same black emptiness as the one that surrounds us. So lonely, so endless. If I could end it, would I? I don&#8217;t know. In all the emptiness I smell her, I feel her long hair. We have only each other. I hold her close, so close. Silently we start crying. &#8220;It&#8217;s all right&#8221; I say to her. To myself. To everything that surrounds us. &#8220;I know&#8221; she whispers in a broken voice, &#8220;Don&#8217;t go&#8221;. Yes, we are in love. Is it true love? We are the last to know.
</p></div>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
			<enclosure url="http://philstrahl.com/downloads/audio/2010/seph_carissa_-_space_love_v03.mp3" length="4182616" type="audio/mpeg" />
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		<item>
		<title>Concerning Berlin</title>
		<link>http://blog.philstrahl.com/2009/08/22/concerning-berlin/</link>
		<comments>http://blog.philstrahl.com/2009/08/22/concerning-berlin/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 16:55:42 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[Dear Diary]]></category>
		<category><![CDATA[Essay]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[impressions]]></category>

		<guid isPermaLink="false">http://blog.philstrahl.com/?p=1012</guid>
		<description><![CDATA[ Berlin was calling. I had to go. Like the years before [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/strahl/3844807261/" class="alignleft" target="_new" alt="See it on flickr"> <img src="http://blog.philstrahl.com/wp-content/uploads/2009/08/2009-08-22-berlin-thumb.png"></a>Berlin was calling. I had to go. Like the years before. When you&#8217;ve been to Berlin once before (and ain&#8217;t not sick of it already), you just have to return. Every summer this city calls me by a feeling or just by plain Austrian fatigue. Then I book a flight, make no plans and off I go.</p>
<p>This is a short photo-blog-post of my impressions.</p>
<p><span id="more-1012"></span></p>
<p><center><br />
<a href="http://www.flickr.com/photos/strahl/3845606228/" target="_new"><img width="500" alt="Click to see it at flickr" src="http://farm4.static.flickr.com/3433/3845606228_f2163e8849.jpg"></a><br />
</center><br />
Berlin needs to be experienced best through the microscope of everyday experiences. Berlin is detail, it is a patchwork of delicacies woven together by stretching alleys and slowly crumbling houses. Berlin is chipped-off paint on pre-war buildings, covered in stickers and iced with graffiti. They look all the same from afar but become more and more discrete the closer one looks.</p>
<p><center><br />
<a href="http://www.flickr.com/photos/strahl/3844852135" target="_new"><img width="500" alt="Click to see it at flickr" src="http://farm4.static.flickr.com/3520/3844852135_3c51a4db2e.jpg"></a><br />
</center><br />
But don&#8217;t get lost in the details. Enjoy the sun, enjoy the wind, enjoy the low prices and the smell of coal and smoke in the winter.</p>
<p><center><br />
<a href="http://www.flickr.com/photos/strahl/3845606692" target="_new"><img width="500" alt="Click to see it at flickr" src="http://farm3.static.flickr.com/2666/3845606692_1ae0163a31.jpg"></a><br />
</center><br />
Berlin is flat. At least in Google Earth it is. Once you roam the sidewalks they are an uneven terrain for the unassuming traveler flipping the flops. Right now one of my feet rests on a loose cobblestone in a shabby little café. Every café is shabby and small but every single one is it in a different way and offers different specialties. And no table is stable enough to keep one&#8217;s drink from spilling.</p>
<p><center><br />
<a href="http://www.flickr.com/photos/strahl/3845607772" target="_new"><img width="500" alt="Click to see it at flickr" src="http://farm3.static.flickr.com/2459/3845607772_4f23684b84.jpg"></a><br />
</center><br />
The wall is long gone yet every day I wonder where it led through. The former east looks like the former west, the former west looks the same while pretending to look eastern.</p>
<p><center><br />
<a href="http://www.flickr.com/photos/strahl/3845598092" target="_new"><img width="500" alt="Click to see it at flickr" src="http://farm3.static.flickr.com/2474/3845598092_ba57fae4e3.jpg"></a><br />
</center><br />
Drug dealers do business in subway stations while young mothers talk to their kids in German and English about the colored tiles. A crazy man rambles drunkenly, a bottle slowly rolls towards the platform&#8217;s edge.</p>
<p><center><br />
<a href="http://www.flickr.com/photos/strahl/3844803181" target="_new"><img width="500" alt="Click to see it at flickr" src="http://farm3.static.flickr.com/2507/3844803181_32b9eb207e.jpg"></a><br />
</center><br />
Spanish, English, French, Turkish and German are the stones in Berlin&#8217;s mosaic of impressions, shimmering like the tops of girls playing soccer in the Görli-Park, a rare event as I have been told. </p>
<p><center><br />
<a href="http://www.flickr.com/photos/strahl/3844843839" target="_new"><img width="500" alt="Click to see it at flickr" src="http://farm3.static.flickr.com/2422/3844843839_55b4182d27.jpg"></a><br />
</center><br />
Everybody smokes. Everybody coughs. Everybody walks their dog. Everybody has a gay friend. Everybody has a tourist friend. Everybody is polyamorous. Everybody meet anybody on the city trains. Nobody looks back.</p>
<p><center><br />
<a href="http://www.flickr.com/photos/strahl/3844797831" target="_new"><img width="500" alt="Click to see it at flickr" src="http://farm4.static.flickr.com/3527/3844797831_02c5a47253_b.jpg"></a><br />
</center><br />
Everybody speaks English.</p>
<p><center><br />
<a href="http://www.flickr.com/photos/strahl/3845600880" target="_new"><img width="500" alt="Click to see it at flickr" src="http://farm3.static.flickr.com/2619/3845600880_ba4b284440_b.jpg"></a><br />
</center><br />
Pedestrians are noticed only when they cross the streets in numbers, paying no attention to the color of the Ampelmann streetlights. Only sometimes women are gallantly allowed to pass in front of vehicles so their drivers can catch a good glimpse at the lady&#8217;s ass.</p>
<p><center><br />
<a href="http://www.flickr.com/photos/strahl/3844784787" target="_new"><img width="500" alt="Click to see it at flickr" src="http://farm4.static.flickr.com/3429/3844784787_5f13412a8d.jpg"></a><br />
</center><br />
The subway stations smell like any subway stations and the night is as dark as the night is anywhere. Yet the train cars smell slightly different and the clouds move slightly faster.</p>
<p><center><br />
<a href="http://www.flickr.com/photos/strahl/3844818953" target="_new"><img width="500" alt="Click to see it at flickr" src="http://farm3.static.flickr.com/2477/3844818953_365e870a93.jpg"></a><br />
</center><br />
Nobody looks at you when you look odd for everybody looks odd in their own way. Steady currents of people mingle in Kreuzberg an scatter in Mitte. </p>
<p><center><br />
<a href="http://www.flickr.com/photos/strahl/3844819359/" target="_new"><img width="500" alt="Click to see it at flickr" src="http://farm3.static.flickr.com/2429/3844819359_8918ae289e.jpg"></a><br />
</center><br />
Meeting people is easy, getting to know people is incredibly hard.</p>
<p><center><br />
<a href="http://www.flickr.com/photos/strahl/3845626928" target="_new"><img width="500" alt="Click to see it at flickr" src="http://farm3.static.flickr.com/2616/3845626928_8de313f933.jpg"></a><br />
</center><br />
I leave my mark.</p>
<p><center><br />
<a href="http://www.flickr.com/photos/strahl/3844825667" target="_new"><img width="500" alt="Click to see it at flickr" src="http://farm3.static.flickr.com/2511/3844825667_08e6e04858.jpg"></a><br />
</center><br />
I embrace Berlin.</p>
<div class="box">
<center><b>But wait, there&#8217;s more!</b></center><br />
<center>There also is a photo book available now with many many more colorful pictures. Check it out if you&#8217;re interested</center><br />
<center><a href="http://www.lulu.com/commerce/index.php?fBuyContent=7566966"><img src="http://www.lulu.com/services/buy_now_buttons/images/orange.gif" border="0" alt="Support independent publishing: Buy this book on Lulu."></a></center>
</div>
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		<title>The Future of Visual Effects</title>
		<link>http://blog.philstrahl.com/2009/06/21/the-future-of-visual-effects/</link>
		<comments>http://blog.philstrahl.com/2009/06/21/the-future-of-visual-effects/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 19:27:18 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[CGI & Rendering]]></category>
		<category><![CDATA[Essay]]></category>
		<category><![CDATA[filmmaking]]></category>
		<category><![CDATA[batman]]></category>
		<category><![CDATA[Benjamin Button]]></category>
		<category><![CDATA[Cloverfield]]></category>
		<category><![CDATA[computer graphics]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Hancock]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[pan-production]]></category>
		<category><![CDATA[photorealism]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Ryan]]></category>
		<category><![CDATA[Spiderman]]></category>
		<category><![CDATA[Superman]]></category>
		<category><![CDATA[Terminator 2]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Watchmen]]></category>
		<category><![CDATA[X-Men]]></category>

		<guid isPermaLink="false">http://promenadeblog.com/?p=909</guid>
		<description><![CDATA["Is this a computer film or a normal film?" I recently  [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Is this a computer film or a normal film?&#8221; I recently overheard a question of a girl directed at her boyfriend near a movie theater. The guy told her that they were about to watch <i>Terminator 4</i> and it would be a &#8220;normal film but with lots of computer stuff&#8221;. The girl sighed. &#8220;Nobody falls in love with anybody in those movies&#8230;&#8221;</p>
<p><span id="more-909"></span></p>
<p>I chuckled but I couldn&#8217;t forget about this little conversation. While her statement was not always true it still bears some truth. As the VFX keep getting bigger and better their underlying plots degenerate and become more one-dimensional than the comics most of them are loosely based on. The money of the production is mainly spent on stars and on post-production <strike>sweatshops</strike> facilities on the west coast. The companies make good money and so nobody ponders: Is it all worth the effort? </p>
<h4>Techno Breed</h4>
<p>Every couple of years there&#8217;s a new breakthrough in technology that the upcoming movies feature. Disney&#8217;s <i>Dinosaur</i> was prominent for the dinos having digital muscles under their displacement-mapped skins; <i>Lord of the Rings</i> was one of the major features to use sub-surface scattering on Gollum and <i>Watchmen</i> showcases that live-action tracking finally works. So what&#8217;s next?</p>
<p>Nowadays computing speed has more or less leveled out, you can&#8217;t get considerably faster than 3.5 GHz (by staying somewhat economic in your efforts), so for the last couple of years we experienced and still experience a shift towards multi-core CPUs. You won&#8217;t get more MHz for your buck, but more parallel processes. So instead of doing things faster and faster one after another, especially in real-time environments we do more and more computations simultaneously which imposes better programming on what&#8217;s already there. This may be one reason why there is nothing really groundbreaking going on in the visual department in the last few years except the usual &#8220;bigger&#8221; and &#8220;better&#8221;. Whereas bump-mapping, anti-aliasing or HDR rendering really were obvious to the occasional gamer, better physics, ambient occlusion or parallax mapping aren&#8217;t that much of a blast compared to what we&#8217;re already used to. I won&#8217;t go much deeper into the gaming sector because it is a topic of its own, yet film and game share the same efforts in making things look more real.</p>
<h4>Photoreal Seductions</h4>
<p>So can we get more photoreal? I bet. In games we&#8217;re already there. In movies, well, we&#8217;ve already arrived: <i>Jurassic Park</i>, <i>Terminator 2</i> were trailblazers for VFX-flagships auch as <i>Cloverfield</i>, <i>Watchmen</i> and <i>The Curious Case of Benjamin Button</i>. Do we want to get more photoreal? What&#8217;s beyond photoreal?</p>
<p>Stylization &#8212; that&#8217;s what&#8217;s beyond and I see this as a big trend in the upcoming years and, frankly I can&#8217;t wait for it to happen if it is done with thought and consideration. Since anything&#8217;s possible in CGI, well, anything&#8217;s possible and filmmakers (as well as some game designers) aren&#8217;t inclined anymore to find creative ways around showing something that&#8217;s technically not possible. You don&#8217;t have your protagonists worry about how terrifying a monster is, you just show it. But is this really more terrifying? </p>
<div class="boxright">
<img src="http://www.pc.rhul.ac.uk/staff/J.Balsters/images/Homer%20Brain.jpg" width="150px"><br />
<center><i>Fig. 1: Typical blockbuster plot.</i></center>
</div>
<p>This trend has started around ten or twelve years ago when most films wrapped their plot around visual effects (consider <i>Godzilla</i>). I like good movies but I feel that this technology-driven way of film making opened the door for hollow shells, fancy CGI with a plot that lacks mostly of a plot (see fig. 1). Let&#8217;s face it: <i>Transformers</i> was just a CG-showreel with enormous budget and had a plot that insulted anybody with an age of more than one digit (or an I.Q. with more than two digits).</p>
<p>Of course, there are exceptions, but in general the more &#8220;groundbreaking&#8221; CGI is in a movie, the more holes has a plot. More than the antagonist after the final battle.</p>
<p>So am I proposing to ban CGI from movies and do it as Quentin does, edit your masterpiece on a Steenbeck and the only &#8220;optical effects&#8221; in it are titles and credits? Of course not.</p>
<h4>Visual Storytelling</h4>
<p>I am not the only one (and by no means the first one) to notice. So what is visually interesting enough to burn a bonfire of visual effects, yet still has something one can call a plot? Comics. It started with <i>Spiderman</i>, along came <i>X-Men</i>, <i>Batman</i>, a bomb of <i>Superman</i>, <i>Iron Man</i>, <i>Hancock</i>, <i>Watchmen</i>&#8230; and I am sure I missed some. Do you see a pattern there (apart from the <i>Men</i> <sup class='footnote'><a href='#fn-909-1' id='fnref-909-1'>1</a></sup>?) </p>
<p>There&#8217;s a lot of good will to adopt the comic style in films and some bold attempts do succeed. Just look at <i>Sin City</i>! In my opinion Frank Miller is not a really good comic author nor artist but, hey, it&#8217;s a step in the right direction. If you want to know who I feel is the best comic artist at the moment then read <a href="http://www.davidmack.net/" target="_new">David Mack</a>&#8216;s <i>Kabuki</i> series. It is so good that I hope there will never be a movie.</p>
<p>CGI can do so much more than just enhance movie reality. It can create one. But why stop there? It doesn&#8217;t <i>have</i> to create anything realistic. Today&#8217;s audience grew up with television, movies and animé, they know about film language, have an instinct for how story arcs work (even without attending an overpriced Robert McKee lecture) and they are familiar with all kinds of crazy shit. They don&#8217;t need to be shown the devastation a hostile army can create <sup class='footnote'><a href='#fn-909-2' id='fnref-909-2'>2</a></sup>. They don&#8217;t need to be treated like idiots!</p>
<h4>What are films about again?</h4>
<p>Having all that eye candy surround you in every film it is hard to take a step back and see the big picture (pun intended): Films are about people. They are about emotions, feelings and relations. Consider <i>Terminator 2</i>: It&#8217;s not about the T-1000 being able to morph into anything it wants to, it is about John Connor who is terrified of this machine, yet he has to trust the T-800, another machine, the only person in his life that is more father-like than any human. This movie would work even without the CGI. <i>Transformers</i> on the other hand would just be silly. It already <i>is</i> silly.</p>
<div class="boxright">
<img src="http://torontoist.com/attachments/toronto_jonathang/2007_2_17RyanLarkin.jpg" width="150px"><br />
<center><i>Fig. 2: Still from </i>Ryan<i>, (2004)</i></center>
</div>
<p>But well placed CGI and visual effects may help to transport the feelings, emotions or perceptions. A good example I feel is <i><a href="http://www.imdb.com/title/tt0414469/" target="_new">Ryan</a></i> (fig. 2). Just the opening shot tells so much more about the characters than dialogue ever could. The inner workings are visualized and are in interplay with the traditional film making techniques. And <i>Ryan</i> is not the only attempt into this direction. The more indie a film is, the more experimental it can be.</p>
<p>This way CGI shifts from being the silver coating of a turd <sup class='footnote'><a href='#fn-909-3' id='fnref-909-3'>3</a></sup> to becoming a wheel on the delicate cart where the plot is pushed along.</p>
<p>Yet we all know: As soon as a film has to accumulate money the producers lack the balls like a mule and rather please the 8 to 22 year old males who are prone to bring their sorry girlfriends along.</p>
<h4>So?</h4>
<p>Think beyond! Use your imagination! Feel! VFX are more than wire removals, rotoscoping or giant dancing robots. VFX are art and craft. VFX are a wonderful tool to create and reveal what can&#8217;t be captured by any other medium in the world.</p>
<p>Be indie! Be involved in pre-production. Find fellow artists who want to be more than roto-monkeys in the guts of some galley. For transforming VFX from just a finishing tool to a source for inspiration and art it is crucial that &#8220;post-production&#8221; should become &#8220;pan-production&#8221;.</p>
<p>And that&#8217;s tonight&#8217;s word.
<div class='footnotes'>
<div class='footnotedivider'></div>
<ol>
<li id='fn-909-1'>So many men&#8230; Do I sense chauvinism or a deliberate homoerotic shift in mainstream cinema? <span class='footnotereverse'><a href='#fnref-909-1'>&#8617;</a></span></li>
<li id='fn-909-2'>&#8220;&#8230;although it looked so fuckin&#8217; <i>awesome</i> in those animatics! Why don&#8217;t we throw out that supporting character and show more devastation?&#8221; <span class='footnotereverse'><a href='#fnref-909-2'>&#8617;</a></span></li>
<li id='fn-909-3'>This quote from the <a href="http://www.cinemassacre.com" target="_new">Angry Videogame Nerd</a> stand for all those CGI-laden, plotless movies &#8220;Perhaps it&#8217;s a silver turd: It might not look like shit, but it sure smells like it.&#8221;  <span class='footnotereverse'><a href='#fnref-909-3'>&#8617;</a></span></li>
</ol>
</div>
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		<title>Deus Ex Machina?</title>
		<link>http://blog.philstrahl.com/2007/03/17/deus-ex-machina/</link>
		<comments>http://blog.philstrahl.com/2007/03/17/deus-ex-machina/#comments</comments>
		<pubDate>Sat, 17 Mar 2007 03:04:37 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[Essay]]></category>
		<category><![CDATA[Reports]]></category>
		<category><![CDATA[accident]]></category>
		<category><![CDATA[Autobahn]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[driving]]></category>
		<category><![CDATA[Lisa]]></category>
		<category><![CDATA[Report]]></category>
		<category><![CDATA[Stefan Sagmeister]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://promenadeblog.com/?p=163</guid>
		<description><![CDATA[Today was one of the days you won’t forget. But what  [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://blog.philstrahl.com/wp-content/uploads/2007/03/20070317_sagmeisters-speech.jpg' class='lightview' title='Stefan Sagmeister making a pause in his speech at the FH Salzburg in March 2007.' rel='gallery[deus-ex-machina]'><img src='http://blog.philstrahl.com/wp-content/uploads/2007/03/20070317_sagmeisters-speech_thumb.png' class="alignleft"/></a>Today was one of the days you won’t forget. But what was the essence of this day, the overall theme of its uniqueness? Experience I say, in many ways.
</p>
<p>
If you want to read about Stefan Sagmeister, a sudden incident and a cat, sacrifice ten minutes of your precious time and read on.
</p>
<p><span id="more-163"></span></p>
<h3>Prologue: The Dream</h3>
<p>
I am cruising with my car somewhere around Graz and its surroundings. I feel at ease, it is a warm day and I have nothing to worry about, I just feel the flow when I suddenly hear glass breaking, the terrible scratching sound of metal shoving against metal and wrinkling like tin foil. I am shaken, badly, my head hits the steering wheel. I taste the metallic flavor of blood. I just had an accident. The windmills in my mind catch a fresh breeze: “It had to happen sooner or later!”, “I didn’t pay enough attention!”, “I am gonna die!”, “Who’s gonna pay for the total?”, “What am I gonna do without a car?”, “What are my parents going to say?”. I felt a stinging pain near my ankle, like sharp needles closing in on my flesh.
</p>
<h3>The Cat, Part I</h3>
<p>
This was the first new experience, and I had it half an hour before waking up. “Ouch!” I pulled back my leg and opened my eyes a little. The big red tomcat that likes to crash at my place (and in my bed), bit me above my left foot. It wasn’t a mean bite, just a playful one. Still I haven’t been bitten by a cat in my sleep ever before&#8230;
</p>
<p>
The alarm on my cell phone rang exactly at 11:30am, half an hour before the lecture of star designer Stefan Sagmeister from Sagmeister, Inc., New York took place in the FH Salzburg. Interestingly, the same time the FH was crammed with people because it was Open Door Day and word had spread about Sagmeister. From what I heard there were even some classes from design-high schools around just to look at the god of design. Way more people than last year made the building buzzing like a hive. In the lobby some Stomp-inspired group was drumming on cans and barrels and made a terribly loud and uncomfortable noise. Lisa had a quick cigarette and we hurtled into the main auditorium which was already full. Luckily Lisa pulled some strings and so we both got a seat. Actually I was sitting between the seats (not metaphorically). After some schmoozing of our head of department, Mr Sagmeister stepped onto the podium and began his lecture with a curious “Helloooo?”. A baby cried. He turned into its direction, smiling “Helloooo!”. Then he went on, one word every two seconds – obviously he wasn’t used to German anymore. Thankfully he sped up after his MacBook materialized his slideshow on the screen. Just after two words I instantly discovered and then recalled that he was from Vorarlberg county, and he reminded me a lot of Fabian, an old school colleague who is from Vorarlberg too. They all seem to be related in some ways. </p>
<h3>Sagmeister’s List</h3>
<p><a href='http://blog.philstrahl.com/wp-content/uploads/2007/03/20070317_sagmeisters-list.jpg' class='lightview' title='The list of Stefan Sagmeister' rel='gallery[deus-ex-machina]'><img src='http://blog.philstrahl.com/wp-content/uploads/2007/03/20070317_sagmeisters-list_thumb.png' class="alignleft"/></a></p>
<p>
Stefan Sagmeister called his lecture after a typography series he is working on for some years now, inspired by a list in his diary: “Things I have learned in my life so far”. Inspired by the works of <a href="http://en.wikipedia.org/wiki/Jenny_Holzer">Jenny Holzer</a>, with whom he did some early works in New York, he designed the small sentences that he only noted down for himself. Maybe because of this honest, personal and simple messages that series really touched me in some ways. It was so refreshing: A sentence with no underlying “Buy me!”-message where you always have to look twice for what they want you to buy. Instead it was honest and positive, a little naive in its openness maybe but hence even more charming.
</p>
<p>
Of course, the geek and teacher’s pet in me (which is pretty obvious) copied Sagmeister’s list. Here it is:
</p>
<ul>
<li>Helping other people helps me.</li>
<li>Having guts always works out for me.</li>
<li>Thinking life will be better in the future is stupid. I have to live now.</li>
<li>Starting a charity is surprisingly easy.</li>
<li>Being not truthful works against me.</li>
<li>Everything I do always comes back to me.</li>
<li>Assuming is stifling.</li>
<li>Drugs feel great in the beginning and become a drag later on.</li>
<li>Over time I get used to everything and start taking for granted.</li>
<li>Money does not make me happy.</li>
<li>Travelling alone is helpful for a new perspective in life.</li>
<li>Keeping a diary supports personal development.</li>
<li>Trying to look good limits my life.</li>
<li>Material luxuries are best enjoyed in small doses.</li>
<li>Worrying solves nothing.</li>
<li>Complaining is silly. Either act or forget.</li>
<li>Actually doing the things I set out to do increases my overall level of satisfaction.</li>
<li>Everybody thinks they are right.</li>
<li>Low expectations are a good strategy.</li>
<li>Whatever I want to explore professionally, its best to try it out for myself first.</li>
<li>Everybody who is honest is interesting.</li>
</ul>
<h3>A Win-Win Situation</h3>
<p>
In this list there lies some thruth and insight Sagmeister packaged in small doses for mass media. Especially the story about “Having guts always works out for me” was as interesting as enlightening:<br />
<a name="havingtheguts"></a><br />
One day in 1983, young student Stefan Sagmeister was riding the tram somewhere in Vienna where he sat next to a, in his terms, absolutely stunning old lady in her eighties. For the whole ride he wanted to tell her that but he didn’t have the guts to. When the old lady eventually got off he decided to jump off too the last second, stopped the old woman and told her that she looked absolutely great. Both of them shared a good laugh and from that day on Sagmeister decided to always have the guts – and it always worked our for him. A nice story, an interesting experience 24 years old&#8230;
</p>
<p>
<a href='http://blog.philstrahl.com/wp-content/uploads/2007/03/20070317_prof-james-nickel.jpg' class='lightview' title='My photograph of Professor James W. Nickel, professor of Human Rights' rel='gallery[deus-ex-machina]'><img src='http://blog.philstrahl.com/wp-content/uploads/2007/03/20070317_prof-james-nickel_thumb.png' class="alignleft" title="My photograph of Professor James W. Nickel, professor of Human Rights"/></a>I came to think about the last time when the guts doing/saying something. The only thing that came to my mind was the day when I asked Prof. James W. Nickel, special guest professor in human rights and ethics who visited Graz in 2005, to take his picture for my website. He said yes, I took his photograph and we swapped email addresses. Maybe I’ll have the guts to ask Stefan Sagmeister the same, because he really has an interesting face for a black and white portrait against a white backing. If he says something like “Why are you asking me that?” I can boldly reply: “Because you told me to have the guts!” – a typical win-win-situation.
</p>
<h3>The Cat, Part II</h3>
<p>
Lisa and I left for Graz rather late, around 8:40pm so we spent the whole three hours of our journey in the dark – nothing special here. In the back there were piles of luggage: My new Mamiya RB 67 (to be reviewed soon!), two crammed notebook-bags, an e-guitar, an e-bass, a preamp and my dirty clothes. During our long journeys through a black and indifferent landscape Lisa and I share the best conversations. Far better than in our small rooms where we float in circles like bacteria in a slowly drying puddle somewhere in Nairobi. We developed some interesting theories about why society needs stories and narratives from books, films, commercials to dry statistics and calculations. Lisa came to the point that everything needs an ending to be a story. Like our lives. We only can tell the morale when it’s over and everything&#8217;s too late. So, via a narrative, we try to virtually live through experiences that have an ending like death (and in most cases death literally is their ending condition). The bottom line is that every narrative is a little death when it ends – the ultimate end.
</p>
<p>
Twenty minutes later everything happened in a few seconds. Lisa saw the red cat as late as I did. A furry red cat was crossing the highway from the left to the right and came into my sight too late to draw rational conclusions. My id region in my brain reacted for me and pulled the wheel hard left. It would’ve been okay if I was driving in the city with comfortable 30kph but at around 140kph it was way too hard: My bulky Toyota Yaris Verso jumped to the left the very instant I knew I had lost control over it. Lisa let out a quiet scream. I was screaming louder when the car was about tipping. I pulled the wheel hard right to catch the weight in the back. The car hopped into the other direction. Now I did the pedal work. My mind was echoing “It had to happen sooner or later!”, “I didn’t pay enough attention!”, “I am gonna die!”, “Who’s gonna pay for the total?”, “What am I gonna do without a car?”, “What are my parents going to say?”. All four tires where screaming because of the immense forces put onto them, in the headlights I could clearly make out the beam barriers on my former left. Now they were perfectly parallel to my cockpit instead of merging to a point in infinity. The car wouldn’t slow down and already completed a 90° twist at 100kph. White smoke emitted from the pitch black skid marks my tires assumingly left on the tarmac. “I am not going to hit that barrier!” I was resolute and when I felt the weight shifting again, I pulled the wheel another time in the right moment. I could hear a hard breath – it was me, my fingernails dug into the plastic of the wheel while everthing seemed to slow down for a brief moment&#8230; “Was my dream that realistic? Or is everything now so dream-like?” I heard my camera bag hitting a gig bag real hard when I could see for a moment perfectly into the direction I just came from – and felt the car still having way too much momentum. In the distance I could make out a pair of headlights, no, two pairs of headlights. “Please, don’t come to a stop on the tracks in that direction!”. Now the car was pushing backwards, into the direction of the ditches, where a few seconds earlier my right side had been. “No way! I am not going to have the car pulled out from there!”. Another time I jerked on the wheel and brought the car back onto the first track even facing roughly into the direction before the incident. Finally, FINALLY, it came more or less to a halt. For good I released my foot from the brake that I wasn’t pushing very hard. I cranked in the first gear and rolled onto the emergency track and lighted the hazard blinkers.<br />
“Whoa!”<br />
The cockpit smelled as if I had hand-grilled my tires in there, mixed with a healthy stench of the clutch. White smoke was in the air &#8211; lots of. The other cars passed by. I took a deep breath. Then – another one. Lisa was silent but perfectly okay. I checked whether any warning lamps on my display were lit. None were. I accelerated the car a little and it felt okay. I kept on pushing the gas and it still was ok. I pulled back onto the tracks; the steering felt awkward but okay. We were back on our way, about one kilometer before Übelbach. </p>
<p>
“It was like ballet” Lisa said after my rush of adrenaline had more or less subsided. In fact, it came when we were already rolling again, but fiercely, so my hands were shaking.
</p>
<p>
In that very 15 seconds of our near-crash the countless hours of <i>Gran Turismo 4</i> driving school payed off. If I had pushed the brake too hard I would’ve triggered the ABS and probably lost any control over the drift. Luckily I was so insanely calm during the maneuver that I did *everything* right. Best thing was that the little kitty was okay – and probably as shocked as we were.
</p>
<h3>Weasel Questions</h3>
<p>
Three kilometers later some kinda weasel crossed our way from right to the left, also very close to the car. But this time I was like wrapped in bubble pack, slightly adjusted the wheel and passed by the little critter as if I just did the same with the cat.
</p>
<p>
What concerns me most about this incident is that it didn’t concern me at all: After half a minute Lisa and I were back on the road as if nothing had happened – and that felt so weird. I expected something like “I nearly died and met Jesus and he told me to raise 20,000 Duracell-bunnies in my bathroom”, but there was absolutely *no* morale or insight. It just was bad luck paired with a hunk of good luck right after. </p>
<p>
But nothing changed – I feel exactly like before. Well, not quite. I am still awake (it’s now 4:06am) because I want to say that I had a moment of insight, that I have a clear vision of what I really want after this <i>Grenzerfahrung</i>, philosopher Albert Camus called it nearly hundred years ago. Maybe my insight is that there is none. Maybe my vision remains the same as before. Maybe I am just afraid of going to sleep and dreaming&#8230;</p>
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		<title>Weary Wounds</title>
		<link>http://blog.philstrahl.com/2006/01/11/weary-wounds/</link>
		<comments>http://blog.philstrahl.com/2006/01/11/weary-wounds/#comments</comments>
		<pubDate>Wed, 11 Jan 2006 02:42:23 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[Essay]]></category>

		<guid isPermaLink="false">http://phil.impossiblearts.com/?p=6</guid>
		<description><![CDATA[It was a cloudy and dark evening when John's mother die [...]]]></description>
			<content:encoded><![CDATA[<p>It was a cloudy and dark evening when John&#8217;s mother died. The slow decay of her mind over the past years, the fact that her skin slowly grew as grey as the walls in her room here in the local hospital, all these things made John think about joining her at this very moment. There wasn&#8217;t anything more that John could do for her.</p>
<p><span id="more-6"></span></p>
<div class="essay">
Two hours of mourning passed him by in a second. John felt exhausted and shallow so he finally decided to leave the sight of sorrow and grief, to think of something different -anything different- and to let go.</p>
<p>On his way to his car his thoughts still lingered with his mother. Three years he had cared for her. With divine-like endurance he had read book after book after book, not only on the Alzheimer&#8217;s disease but also on every kind of medical subject he could get his hands on. He could administer first aid just as well as he could tell between type-one and type-two diabetes. He even could stitch lacerated wounds but all his knowledge about medicine, drugs, methods and stages couldn’t save his mother. Deep within his heart he had known that all the time but suppressed it with hope and heavy books, but today he had to face it.</p>
<p>Dark thoughts arose again this day in his mind about suicide and life, about giving up and letting go. His eyes saw the woman on the bike crossing the street but his mind still lingered in his past. When John’s mind returned it was too late, John’s Buick had already hit the biker.</p>
<p>Numb and dizzy he jumped out of the car. He felt no pain at first but just as he was kneeling down to take a look at the woman a sting in his neck hit his nervous system like lightning. He didn’t know whether it was from the accident or from the staring eyes of the woman.</p>
<p>Blood was running down her face, passers-by looked shocked and curious, shouting for help, calling for an ambulance. But John didn’t notice them at all. As he was looking at the woman’s bruises and wounds he just saw the endless pages on traumata, haematoma and contused wounds that he had studied in his mind. His hands began to move, cleaning and dressing the wounds with parts of his shirt, supporting her mentally and stabilizing her, still taking care of every little scratch.</p>
<p>“Don’t worry, ma’am! It doesn’t look so bad, it’s only a flesh wound.”</p>
<p>He was able to move her away from the street without hurting her even more and managed to ease her fear by talking to her calmly although he knew that she was on the brink of death.</p>
<p>John was so busy that he didn’t notice the doctor who jumped out of the ambulance that just had arrived at the crash site. When he kneeled down next to him, John was a little surprised.</p>
<p>“Let me handle it from now, will you?”</p>
<p>The doctor pushed John away to examine the bruises and wounds of the lady. Astonished he looked at John.</p>
<p>“My god! These wounds are terrible but you… you saved her life, doctor!”</p>
<p>“I am no doctor.”</p>
<p>John replied absently, wiping off the woman’s blood from his torn shirt while the assistants heaved the woman onto the bier and into the ambulance car.</p>
<p>“But how…?”</p>
<p>The doctor joined his team in the ambulance still looking at John with a mix of astonishment and reverence.</p>
<p>When ambulance and police were long gone and the last onlooker had left, John was still sitting in his damaged car, rubbing his neck, a cigarette between his fingers with dried blood on it and thinking about his day. The moon appeared behind the clouds in the distance and it felt somehow strangely comforting to him. It was a long and terrible day but he felt better than he was doing the past few years. Relieved he took a last breath and threw the cigarette into the darkness. He started up his dented Buick, moved it out of the lamppost and left. With a gentle breeze the smoke of his cigarette vanished in the night along with John’s past.
</p></div>
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