August 27, 2010
BleepCast, Computing, Quotes, games, music, people, retro
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This is the BleepCast on Rob Hubbard, part two. Everything you want to know about the man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80′s. We will hear his later music, hear him talk about his time in the US and why he eventually came back. Don’t miss it!
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This is the BleepCast on Rob Hubbard, part two. Everything you want to know about the man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80's. We will hear his later music, hear him talk about his time in the US and why he eventually came back. Don't miss it!
August 25, 2010
BleepCast, Quotes, games, music, retro
4 Comments
Two words that describe this and the next BleepCast: Rob Hubbard. The man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80′s. This level is huge, so it’s clipped into two. And you better stock up on extra lives and get ready to enjoy Hubbard’s music, hear Hubbard’s voice and lean about the man in a tenaciously researched podcast. This is part one.
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Two words that describe this and the next BleepCast: Rob Hubbard. The man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80's. This level is huge, so it's clipped into two, loading break: two days. So you better stock up on extra lives and get ready to enjoy Hubbard's music, hear Hubbard's voice and lean about the man in a tenaciously researched podcast. This is part one.
August 10, 2010
BleepCast, Seph Carissa / texx sound, films, games, retro
2 Comments
The BleepCast inspects covers, remixes and de-makes of our favorite tunes in the last 30 years in this level and asks how everything started, how it evolved and where it all went. This is a broad topic and so there’s no screwing around: This BleepCast hits you massively with 50 minutes of pure nerdsound, spoken and played alike. And the best of all: You’ll love it! I’m happy, Bob!
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The BleepCast inspects covers, remixes and de-makes of our favorite tunes in the last 30 years in this level and asks how everything started, how it evolved and where it all went. This is a broad topic and so there's no screwing around: This BleepCast hits you massively with 50 minutes of pure nerdsound, spoken and played alike. And the best of all: You'll love it! I'm happy, Bob!
July 22, 2010
BleepCast, Computing, games
4 Comments
This all new episode of the BleepCast deals with gamifications of great movie scores. If you were already alive in the 80′s, going to the movies or just watching classic flicks from the 80′s on your VCR you probably had once the urge to become Indiana Jones, Marty McFly or Luke Skywalker yourself. Then you just had to go out (yes, I know, that’s the hardest part in the life of a nerd) and get yourself one of the games that had licensed movie content among them, and usually some crappy game as well. Although sometimes you would be surprised by actually real good games…
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This all new episode of the BleepCast deals with gamifications of great movie scores. If you were already alive in the 80's, going to the movies or just watching classic flicks from the 80's on your VCR you probably had once the urge to become Indiana Jones, Marty McFly or Luke Skywalker yourself. Then you just had to go out (yes, I know, that's the hardest part in the life of a nerd) and get yourself one of the games that had licensed movie content among them, and usually some crappy game as well. Although sometimes you would be surprised by actually real good games...
February 20, 2010
Reports, games, retro
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Max, a former fellow student, asked me a few weeks ago whether I was interested in buying some old gaming consoles with a bunch of games from him. Since I started collecting and maintaining old computers and gaming consoles a couple of years ago, starting with the few I had since I was a kid, I was interested in Max’ offer, expecting not more than a few dusty plastic boxes with missing cables and scratched game discs with broken jewel cases to add to my museum. Man, was I wrong!
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Max, a former fellow student, asked me a few weeks ago whether I was interested in buying some old gaming consoles with a bunch of games from him. Since I started collecting and maintaining old computers and gaming consoles a couple of years ago, starting with the few I had since I was a kid, I was interested in Max' offer, expecting not more than a few dusty plastic boxes with missing cables and scratched game discs with broken jewel cases to add to my museum. Man, was I wrong!
So yesterday I finally had the cash together and some time to pick up the heavy packing case with tons of 1990's state of the art consoles. There was a a black Game Boy pocket, a painted PlayStation ("it glows under a UV-lamp"), a SNES with 50/60 Hz switch ("So you could play Japanese titles as well"), Nintendo 64 with memory extension, a Sega Dreamcast with modem and keyboard and a Sega Genesis with 32x extension and SEGA-CD drive, something so bulky that you just gotta love it. Everything in good to very good condition, compl
May 10, 2009
Animation, CGI & Rendering, Lectures, Reports, Technology, games, people
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Traditionally the last day of every fmx is the games day and this year I was prepared for it: Yes, I was wearing my Half-Life² t-shirt proudly in any Electronic Arts lecture I could get in. “They save the best for last”, as AIAS president Joseph Olin put it in the beginning. Yes, there was a lot to come. As always I just wish I had slept more.
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Traditionally the last day of every fmx is the games day and this year I was prepared for it: Yes, I was wearing my Half-Life² t-shirt proudly in any Electronic Arts lecture I could get in. "They save the best for last", as AIAS president Joseph Olin put it in the beginning. Yes, there was a lot to come. As always I just wish I had slept more.
Pipelines of War
Greg Mitchell , originally uploaded by Phil Strahl.
The day started even louder than the fat guy jumping down the stairs above my room at 6:45am: With Gears of War 2 (GoW2) and how Epic Games thought up streamlined their production pipeline for those. Greg Mitchell a big guy, well presenter and Cinematics Director at Epic worked twelve years in television before he switched gears (pun intended) and went into the game industry. He already worked on the cinematics of the first Gears of War (GoW) but wasn't quite 100% happy with the outcome: Not all was motion captured and so
May 8, 2009
Animation, CGI & Rendering, Compositing, Lectures, Random Thoughts, Reports, Technology, filmmaking, games, people, photography, ranting, retro, video
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7:30 am and somebody walks downstairs. Good morning to me. My program for today was mostly about tracking and motion capturing and heavy duty compositing. You might have guessed: It was the day of Benjamin Button.
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7:30 am and somebody walks downstairs. Good morning to me. My program for today was mostly about tracking and motion capturing and heavy duty compositing. You might have guessed: It was the day of Benjamin Button.
After enjoying the breakfast a little too long I was rushing down Königsstraße in my car so I would make it to Pixar's RenderMan presentation. I already knew what it was going to be considering last year ("The Über-Sprite", the rocket, the fast-rendering motion blur) but Pixar is rather generous in handing out posters and presents and I wanted me to get another teapot for my collection [1. ...that consists so far of one Ratatouille-themeded teapot.]. I was too late, the room bursting with people. Obviously, word had spread that you get presents. People can be so greedy. I asked if I could make a reservation for the afternoon but it was in vain.
There I was standing, lacking a teapot and a clue of what I wanted to see instead. I headed to the biggest hall and ended up in "PhotoReal Faci