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BleepCast – Level 8

BleepCast, games, people, retro 3 Comments

Oh my god — it’s a bonus level! It’s a bonus to past BleepCast levels where I want to add a few of things or just pop in particular personal perspectives. And now there’s finally a way to do so! This bonus level deals with some awesome music for the SNES I totally forgot to play; and then there was this… misconception in BleepCast Level 1 that I need to fix — bleep-style!

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BleepCast – Level 7

BleepCast, Computing, Quotes, games, music, people, retro No Comments

This is the BleepCast on Rob Hubbard, part two. Everything you want to know about the man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80′s. We will hear his later music, hear him talk about his time in the US and why he eventually came back. Don’t miss it!

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BleepCast – Level 6

BleepCast, Quotes, games, music, retro 4 Comments

Two words that describe this and the next BleepCast: Rob Hubbard. The man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80′s. This level is huge, so it’s clipped into two. And you better stock up on extra lives and get ready to enjoy Hubbard’s music, hear Hubbard’s voice and lean about the man in a tenaciously researched podcast. This is part one.

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FMX ’10, Day Two

CGI & Rendering, Compositing, Lectures, Quotes, Reports, Technology, films, on set No Comments

On the second day we all got late to the first lecture and missed “The VFX of Iron Man” and instead enjoyed the breakfast at our value-priced hotel whose every room was kept in shape for the whole place looked like a museum of 1970′s rustic dwelling. Mrs. Zheng apologized for not having boiled eggs and I downed every bit of orange juice that was left on the buffet because I almost died of thirst the night before. Mrs. Zheng didn’t like seeing me drinking eagerly directly out of the jar but left it at a sullen glance this time. Then we drove off to the Haus der Wirtschaft once again.

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FMX ’10, Day One

Animation, CGI & Rendering, Compositing, Lectures, Quotes, Reports, Technology, films, people No Comments

I awoke after a terrible night of too little sleep (thank you, insane entertainment-industry sleep-cycle!) and was greeted suspiciously by Mrs. Zheng, the hotel manager, on my way to the hotel’s breakfast premises where the ongoing conversations ebbed as I entered. Too much eyeliner, I thought. But I had other things on my mind. In fact, I was so excited that I ran a red light on my way to the conference.

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FMX 09, Day Four

Animation, CGI & Rendering, Lectures, Reports, Technology, games, people No Comments

Traditionally the last day of every fmx is the games day and this year I was prepared for it: Yes, I was wearing my Half-Life² t-shirt proudly in any Electronic Arts lecture I could get in. “They save the best for last”, as AIAS president Joseph Olin put it in the beginning. Yes, there was a lot to come. As always I just wish I had slept more.

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FMX 09, Day Three

Animation, CGI & Rendering, Compositing, Lectures, Random Thoughts, Reports, Technology, filmmaking, games, people, photography, ranting, retro, video No Comments

7:30 am and somebody walks downstairs. Good morning to me. My program for today was mostly about tracking and motion capturing and heavy duty compositing. You might have guessed: It was the day of Benjamin Button.

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FMX 09, Day Two

Animation, CGI & Rendering, Compositing, Lectures, Reports, filmmaking, films, people 3 Comments

Another night cut short at 5:30 by people walking downstairs. Or upstairs. So I already knew I would spend another evening on the floor of my car napping. But until then there was so much to see and learn.

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FMX 09, Day One

Animation, CGI & Rendering, Compositing, Computing, Lectures, Reports, Technology, films, on set, people No Comments

I woke up early. Too early. My room is located under the stairs to the third floor so it’s needless to say that it’s noisy. The day started off rather cloudy. But it got better along the way. The last two conventions where as sunny as California in any orange-juice commercial so it was okay this year that the weather took leak a break.

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FMX 08, Day Three

CGI & Rendering, Compositing, Lectures, Reports, Technology, films, people No Comments

Today I was eager for a new Pixar poster. Who would’ve thought that I spent nearly one and half hour talking with the guys and gals from Pixar?

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