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Oct 20, 2011
Hello? Still Alive?
Posted in Dear Diary, Games, People, Reports, Technology
It’s been a while since my last update and a lot has happened. In fact, the less that happens around here on this blog, the more is happening with my outside life. Wow, I just realized that this is the first time that I apologized that I had a life outside the web. Anyways: I bet you’re incredibly curious about what has been happening since my last update? Read on, I keep it short and funny. I promise!
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Aug 08, 2011
Berlin, Not so sunny Sunday
Posted in Dear Diary, People, Reports
Today I overslept. Or so I thought. In fact I got up around noon after about five hours of sleep and my first thought was: “Damn, I’m gonna be late for the flea market!” I jumped up and emptied my backpack for the anticipated impulse purchases. Esther left to disassemble the audio setup from the party and I took the U8 to Bernauer Strasse. It almost rained.
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May 11, 2011
fmx ’11, Day Four
Posted in Animation, CGI & Rendering, Films, Lectures, Quotes, Reports, Technology
It’s terrible to say but I was somewhat glad this was the last day of fmx. There had been so much input, creatively, inspirationally and technically that my brains were running out of memory like my Maya scenes with MentalRay. And I didn’t get much sleep this night either and staggered like a zombie down to the breakfast, at least that’s what I think, it wasn’t quite there. Man, if I had feasted on brains I wouldn’t remember it. -
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May 06, 2011
fmx ’11, Day Three
Posted in Animation, CGI & Rendering, Compositing, Films, Lectures, Quotes, Reports, Technology
The morning was worse than I had anticipated it, I don’t quite remember how I got to the venue today, I only remember that I didn’t even get tea for breakfast. The Haus der Wirtschaft was buzzing like a hive again and most of the bees hat been busy at the Echtzeit party that lasted roughly as long as my writing session for yesterday’s blog post. Even worse: Those people seemed much better rested. Life is unfair. -
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May 05, 2011
FMX ’11, Day Two
Posted in Animation, CGI & Rendering, Compositing, Computing, Films, Quotes, Reports, Technology
I got up after too little sleep and staggered down to the common room for a breakfast — any breakfast. As I was pushing the wrong buttons on the Chinese water cooker for my tea and dropping the butter three times in a row I overhead a conversation among a bunch of young people on a table. I heard “plug-ins” and “Cinema” and “Color Grading” and what not. -
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May 04, 2011
FMX ’11, Day One
Posted in CGI & Rendering, Compositing, Films, Lectures, Quotes, Reports, Technology
Today was more or less routine. In total I did not spend more than about fifteen days in my whole life in Stuttgart and many things feel so boringly familiar to me already: Breakfast in the common room of the hotel, packing my bag for the conference, parking in the Most Expensive Parking Garage, obtaining my ticket from the front desk. Still, there are a few things that have changed over the years… -
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Nov 27, 2010
♫ My Friend, the Game Designer
Posted in Games, People, Reports, Seph Carissa / texx sound
A good friend of mine is a game designer who designs actual games, and recently he asked me for one little favor which made me feel honored at first but also a little clueless on second thought, stressed in the process and eventually set me under creative pressure. But in the end everything turned out well… -
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Aug 31, 2010
BleepCast – Level 8
Posted in BleepCast, Games, People, Retro
Oh my god — it’s a bonus level! It’s a bonus to past BleepCast levels where I want to add a few of things or just pop in particular personal perspectives. And now there’s finally a way to do so! This bonus level deals with some awesome music for the SNES I totally forgot to play; and then there was this… misconception in BleepCast Level 1 that I need to fix — bleep-style! -
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Aug 27, 2010
BleepCast – Level 7
Posted in BleepCast, Computing, Games, Music, People, Quotes, Retro
This is the BleepCast on Rob Hubbard, part two. Everything you want to know about the man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80′s. We will hear his later music, hear him talk about his time in the US and why he eventually came back. Don’t miss it! -
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Aug 25, 2010
BleepCast – Level 6
Posted in BleepCast, Games, Music, Quotes, Retro
Two words that describe this and the next BleepCast: Rob Hubbard. The man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80′s. This level is huge, so it’s clipped into two. And you better stock up on extra lives and get ready to enjoy Hubbard’s music, hear Hubbard’s voice and lean about the man in a tenaciously researched podcast. This is part one.