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	<title>BleepCast / Phil´s Blog &#187; Random Thoughts</title>
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	<link>http://blog.philstrahl.com</link>
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	<copyright>Phil Strahl © 2010; CC by-nc-sa 3.0 http://creativecommons.org/licenses/by-nc-sa/3.0/</copyright>
	<managingEditor>philstrahl@gmail.com (Phil Strahl)</managingEditor>
	<webMaster>philstrahl@gmail.com (Phil Strahl)</webMaster>
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		<title>BleepCast / Phil´s Blog</title>
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	<itunes:subtitle>BleepCast - Level</itunes:subtitle>
	<itunes:summary>The BleepCast is all about chip-music, retro gaming and memories from the good old times when we all were young and begun having no life, instead indulging in shitty games with shitty music, or as we call it: Classics with epic soundtracks. So if you want me to take you back to the past, then you just discovered your favorite podcast!</itunes:summary>
	<itunes:keywords>chiptunes, 8-bit, retro, nintendo, games, c64, fun</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Music" />
	<itunes:category text="Technology">
		<itunes:category text="Podcasting" />
	</itunes:category>
	<itunes:author>Phil Strahl</itunes:author>
	<itunes:owner>
		<itunes:name>Phil Strahl</itunes:name>
		<itunes:email>philstrahl@gmail.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://philstrahl.com/imgs/bleepcast.jpg" />
		<item>
		<title>BleepCast &#8211; Level 2</title>
		<link>http://blog.philstrahl.com/2010/07/08/bleepcast-level-002/</link>
		<comments>http://blog.philstrahl.com/2010/07/08/bleepcast-level-002/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 22:01:55 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[BleepCast]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Anthony Lees]]></category>
		<category><![CDATA[Bad Dudes]]></category>
		<category><![CDATA[Ben Daglish]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Data East]]></category>
		<category><![CDATA[Dragonninja]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[Last Ninja]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[ninja]]></category>
		<category><![CDATA[Ninja Gaiden]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Revenge of Shinobi]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://blog.philstrahl.com/?p=1522</guid>
		<description><![CDATA[This new episode of the BleepCast is all about ninjas, the sneaky Japanese spies that overran games &#038; movies in the 80's and have either gradually disappeared or gradually perfected their stealth since their first appearance in 1983 on the CoCo. A shinobi may be silent but their quests have always been accompanied by ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://blog.philstrahl.com/wp-content/uploads/2010/07/2010-07-08-bc-002.png" title="BleepCast, Level 2" width="128" height="128"/>This new episode of the BleepCast is all about ninjas, the sneaky Japanese spies that overran games &#038; movies in the 80&#8242;s and have either gradually disappeared or gradually perfected their stealth since their first appearance in 1983 on the CoCo. A shinobi may be silent but their quests have always been accompanied by some epic exotic scores. Let&#8217;s follow the ninja and listen to his melodies.</p>
<p><span id="more-1522"></span></p>
<h3>Level Information:</h3>
<ul>
<li>This level occupies <b>36 MB</b> in your memory and has a time limit of <b>40:00 min</b>.</li>
<li>This podcast is <b>EXPLICIT</b> because occasionally the dreaded F-word escaped my mouth once again.</li>
</ul>
<p>If you like it then feel free to click the Flattr button on this site, follow the <a href="http://twitter.com/bleepcast" target="_new">BleepCast on Twitter</a> and/or drop me a comment. Thanks!</p>
<p></p>
<p><center style="font-size: 80%;"></p>
<p><a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><br />
<img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/3.0/80x15.png" /></a><br />
<br />
<span xmlns:dc="http://purl.org/dc/elements/1.1/" href="http://purl.org/dc/dcmitype/Sound" property="dc:title" rel="dc:type">BleepCast</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://blog.philstrahl.com/category/music/bleepcast" property="cc:attributionName" rel="cc:attributionURL">Phil Strahl</a> is licensed under a <br /> <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License</a>.</center></p>
<div class="plus-one-wrap"><g:plusone size="medium" href="http://blog.philstrahl.com/2010/07/08/bleepcast-level-002/"></g:plusone></div><p class="wp-flattr-button"></p> <p><a href="http://blog.philstrahl.com/?flattrss_redirect&amp;id=1522&amp;md5=061c04e92c6ef78ddf7267ea11006547" title="Flattr" target="_blank"><img src="http://blog.philstrahl.com/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<itunes:duration>0:40:00</itunes:duration>
		<itunes:subtitle>This new episode of the BleepCast is all about ninjas, the sneaky Japanese spies that overran games &#038; movies in the 80's and have either gradually disappeared or gradually perfected their stealth since their first appearance in 1983 on the CoCo[...]</itunes:subtitle>
		<itunes:summary>This new episode of the BleepCast is all about ninjas, the sneaky Japanese spies that overran games &#38; movies in the 80's and have either gradually disappeared or gradually perfected their stealth since their first appearance in 1983 on the CoCo. A shinobi may be silent but their quests have always been accompanied by some epic exotic scores. Let's follow the ninja and listen to his melodies.</itunes:summary>
		<itunes:keywords>chiptunes, 8-bit, retro, nintendo, games, c64, fun</itunes:keywords>
		<itunes:author>Phil Strahl</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Flattr: June&#8217;s Cake</title>
		<link>http://blog.philstrahl.com/2010/07/02/flattr-junes-cake/</link>
		<comments>http://blog.philstrahl.com/2010/07/02/flattr-junes-cake/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 22:46:22 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[Dear Diary]]></category>
		<category><![CDATA[Random Thoughts]]></category>
		<category><![CDATA[Aperture Science]]></category>
		<category><![CDATA[cake]]></category>
		<category><![CDATA[flattr]]></category>
		<category><![CDATA[income]]></category>
		<category><![CDATA[money]]></category>

		<guid isPermaLink="false">http://blog.philstrahl.com/?p=1512</guid>
		<description><![CDATA[I like Flattr. I like the idea of it: Flatter people with a click that is the digital equivalent of a coin ringing in a tip-jar. And for some reason it became customary to blog about how much you made past month. You get tipped, and you tip yourself. It's social. No surprise: It's ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://blog.philstrahl.com/wp-content/uploads/2010/07/2010-07-02-flattr-thumb.png" title="Flattr" width="128" height="128"/>I like <a href="http://flattr.com/" target="_new">Flattr</a>. I like the idea of it: Flatter people with a click that is the digital equivalent of a coin ringing in a tip-jar. And for some reason it became customary to blog about how much you made past month. You get tipped, and you tip yourself. It&#8217;s social. No surprise: <a href="https://flattr.com/about" target="_new">It&#8217;s from Sweden</a>. They compare it to having a piece of <a href="http://www.youtube.com/watch?v=9zrMlEEWBgY" target="_new">birthday cake</a> and giving a slice to everybody you want to flatter. The more people you flattr, the smaller the slices get. At the end of the month it&#8217;s payday: Everyone on Flattr empties their jars and counts the coins. There are people who had an income of more than 500 €, the are many more people who had about 10 € by the end of the day. And now I am going to spill the beans myself.</p>
<p><span id="more-1512"></span></p>
<p>I made 1.07 €. Plus taxes.</p>
<p>For a Web 2.0 thingie that&#8217;s still in beta I&#8217;m rather surprised by that. In fact I made 90% of that the first day after I signed up with Flattr. The rest of the month was spent by posting creative stuff I did to Flattr, hoping some people would enjoy my <a href="http://www.last.fm/music/seph+carissa" target="_new">music</a>, my <a href="http://www.youtube.com/user/gas01ine" target="_new">videos</a>, my <a href="http://itunes.apple.com/podcast/the-bleepcast/id380464786" target="_new">podcast</a>, my <a href="http://gas01ine.deviantart.com/gallery/" target="_new">photos</a> or this blog as much as they&#8217;d toss me a coin.</p>
<p>In retrospect I even feel a little odd: Instead of doing the stuff I usually do for free and mainly for myself, it became a habit to wiggle them under people&#8217;s noses every day, hoping they would drop me some spare. Like a shabby one-man-band-guy on the street I play all my different instruments uni-sono, hopping around like a court jester and shout, strong yet friendly, for some monetary attention.</p>
<p>What has become of me?</p>
<p>I still have the PayPal donate-button on my posts labeled <a href="http://blog.philstrahl.com/category/computing/donationware/">donationware</a> and you know what? People actually clicked these. In the last 3 years I made 13 bucks that way. Without trying to sell myself out. And now: I spend considerable more time attempting to get my work noticed than I spend actually <em>making</em> cool stuff.</p>
<p>This has to end. <a href="http://blog.philstrahl.com/wp-content/uploads/2010/07/2010-07-02-cake.jpg" class="lightview" title="Flattr: The cake is a lie!">The cake is a lie!</a></p>
<p>Hereby I declare, officially, that I will concentrate more on creating content than in the last weeks &#8212; while keeping my hopes up to find one day an actual bill in my tip jar, instead of the Euro-equivalent of nickels, dimes, buttons and small rocks. Well. Or at least really many of those. Why? Because I&#8217;m a greedy bastard who wants to take this girl out for dinner and the movies, you know. Well, at least I admit it, right?</p>
<p>And if you like this post then, please, flattr me.</p>
<div class="plus-one-wrap"><g:plusone size="medium" href="http://blog.philstrahl.com/2010/07/02/flattr-junes-cake/"></g:plusone></div><p class="wp-flattr-button"></p> <p><a href="http://blog.philstrahl.com/?flattrss_redirect&amp;id=1512&amp;md5=91eb465b9e3d8c13c3c5abf6e11cfc95" title="Flattr" target="_blank"><img src="http://blog.philstrahl.com/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The Complete FMX 09</title>
		<link>http://blog.philstrahl.com/2009/05/11/the-complete-fmx-09/</link>
		<comments>http://blog.philstrahl.com/2009/05/11/the-complete-fmx-09/#comments</comments>
		<pubDate>Mon, 11 May 2009 21:10:38 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[Random Thoughts]]></category>

		<guid isPermaLink="false">http://promenadeblog.com/?p=881</guid>
		<description><![CDATA[Finished! The fmx/09 posts are now complete with the photos I took and some video clips I captured. Be sure to check them out before I get asked to put them down.
]]></description>
			<content:encoded><![CDATA[<p>Finished! The fmx/09 posts are now complete with the photos I took and some video clips I captured. Be sure to check them out before I get asked to put them down.<br />
<center><a href="http://blog.philstrahl.com/tag/fmx09"><img src="http://blog.philstrahl.com/wp-content/uploads/2009/05/2009-05-11-fmx.jpg"></a></center></p>
<div class="plus-one-wrap"><g:plusone size="medium" href="http://blog.philstrahl.com/2009/05/11/the-complete-fmx-09/"></g:plusone></div><p class="wp-flattr-button"></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FMX 09, Day Three</title>
		<link>http://blog.philstrahl.com/2009/05/08/fmx-09-day-three/</link>
		<comments>http://blog.philstrahl.com/2009/05/08/fmx-09-day-three/#comments</comments>
		<pubDate>Fri, 08 May 2009 06:06:27 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[CGI & Rendering]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Lectures]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Random Thoughts]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Reports]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[Benjamin Button]]></category>
		<category><![CDATA[Brad Pitt]]></category>
		<category><![CDATA[Christophe Héry]]></category>
		<category><![CDATA[David Fincher]]></category>
		<category><![CDATA[Digital Domain]]></category>
		<category><![CDATA[fmx]]></category>
		<category><![CDATA[fmx/09]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[Imagemetrics]]></category>
		<category><![CDATA[Jonathan Litt]]></category>
		<category><![CDATA[LightStage]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Mudbox]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Patrick Davenport]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[Prolog]]></category>
		<category><![CDATA[raytracing]]></category>
		<category><![CDATA[RenderMan]]></category>
		<category><![CDATA[Starbucks]]></category>
		<category><![CDATA[Steve Caulkin]]></category>
		<category><![CDATA[Steve Preeg]]></category>

		<guid isPermaLink="false">http://promenadeblog.com/?p=791</guid>
		<description><![CDATA[7:30 am and somebody walks downstairs. Good morning to me. My program for today was mostly about tracking and motion capturing and heavy duty compositing. You might have guessed: It was the day of Benjamin Button.



After enjoying the breakfast a little too long I was rushing down Königsstraße in my car so I would ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://blog.philstrahl.com/wp-content/uploads/2009/05/2009-05-11-fmx.jpg">7:30 am and somebody walks downstairs. Good morning to me. My program for today was mostly about tracking and motion capturing and heavy duty compositing. You might have guessed: It was the day of Benjamin Button.</p>
<p><span id="more-791"></span></p>
<p>After enjoying the breakfast a little too long I was rushing down Königsstraße in my car so I would make it to Pixar&#8217;s RenderMan presentation. I already knew what it was going to be considering last year (&#8220;The Über-Sprite&#8221;, the rocket, the fast-rendering motion blur) but Pixar is rather generous in handing out posters and presents and I wanted me to get another teapot for my collection <sup class='footnote'><a href='#fn-791-1' id='fnref-791-1'>1</a></sup>. I was too late, the room bursting with people. Obviously, word had spread that you get presents. People can be so greedy. I asked if I could make a reservation for the afternoon but it was in vain. </p>
<p>There I was standing, lacking a teapot and a clue of what I wanted to see instead. I headed to the biggest hall and ended up in &#8220;PhotoReal Facial Animation&#8221; by Patrick Davenport and Steve Caulkin of Image Metrics. They showed the sample clips I already knew so it was no surprise to me that&#8230; (click &#8220;show&#8221; to view spoiler) [spoiler]&#8230;Emily&#8217;s head was CG.[/spoiler]</p>
<p>You can <a href="http://www.youtube.com/results?search_type=&#038;search_query=imagemetrics&#038;aq=f" target="_new">find the clips</a> also at YouTube if you&#8217;re interested.</p>
<p>The crazy stuff Imagemetrics does is providing face tracking with only the use of a video camera. The tracked regions of the face are then moved on a CG model. Tweak the keyframes and you&#8217;re done. It&#8217;s that easy! Well, it&#8217;s not. Steve Caulkin laid out the long way to their Emily demo which occurred to me as not really time saving: Apart from photographing the actress&#8217;s face for the texture, there also had to make a cast of her teeth but the molded teeth wouldn&#8217;t necessarily fit correctly so you end up taking x-rays to learn how to place the teeth correctly. And that&#8217;s only the beginning.<br />
When scanning the different expressions of the actress the data was anything but coherent so somebody had to clean up all the meshes (about 55) and get the details out: Pores and such can only be done with a bump or displacement map. It would be just too much for the statistics-based tracking algorithm. </p>
<p>Steve Caulkin owes me a venti Caramel Macchiato. His presentation was in-depth and very interesting but, alas, Steve is more a guy you put in front of a C++ compiler than in front of an audience and it was hard to follow his low pace.</p>
<p><center>  </center></p>
<p>So I ended up at Starbucks with an iced caramel macchiato before making another attempt at getting into one of Pixar&#8217;s presentations. I queued up 20 mins and before they opened the doors there was already not much oxygen left. And I felt the urge for another caramel macchiato.</p>
<p>Pixar&#8217;s Carreer Gears was a again a valuable information on how to apply and how to put your reel together for Pixar. Right in the beginning the panelists <sup class='footnote'><a href='#fn-791-2' id='fnref-791-2'>2</a></sup> asked the audience to raise their hands of what position at Pixar they&#8217;re interested in. To sum things up: Two thirds were character animators, many wanted to become story artists and only a few people were interested in the other stuff. And I bet I was the only compositor in the whole room. Here&#8217;s what&#8217;s strange: Last year I was told that Pixar doesn&#8217;t really do compositing which I thought was a joke or they wanted to pull my leg. Today they also didn&#8217;t say anything about job openings or positions in compositing. Very strange. </p>
<p>The panelists talked about their experiences at Pixar and how they got their job and spread the usual tales of people who were hired right off the college. Then they took questions. I must have dozed off somewhere in between but it was mostly asked on the process of applying and what Pixar is looking for. Here&#8217;s the stuff I remember:</p>
<ul>
<li>Don&#8217;t send in a reel when you have nothing to show.</li>
<li>Put your name on everything.</li>
<li>Have the DVD region-code free and tested to play on a standard set-top DVD player (NTSC and PAL both are fine).</li>
<li>Apply for a certain job instead of just applying for the database.</li>
<li>Send every 8 to 12 months an updated reel to show how you progressed.</li>
<li>Don&#8217;t send every week new reels.</li>
<li>Write a decent cover letter. They&#8217;ll read them.</li>
<li>Don&#8217;t forget the all-important shot-breakdown. Preferably even on screen.</li>
<li>Don&#8217;t chase the ostriches on the front lawn (I guess that&#8217;s where I dozed off).</li>
</ul>
<p>Interestingly I gradually lost my interest and my caffeine addiction kicked in hard after an hour so I left for a chili dog and a precious cup of coffee. At Starbucks they either love me or hate me.</p>
<p>For lack of motivation to look for the right screening room for &#8220;Analog Artifacts in CGI&#8221; I went with the crowd to witness &#8220;Skin &#038; Lighting Research&#8221; by Christophe Héry of ILM whom I already know from last year.</p>
<p>Holy moly! In his presentation I saw more formulas than in my whole college education <sup class='footnote'><a href='#fn-791-3' id='fnref-791-3'>3</a></sup> In fact he told nothing new about subdermal distribution and the models on how to calculate them (although I didn&#8217;t understand much of the math). So far, so good. But what If you can&#8217;t afford raytracing because, say, your artists produced more vertices than the final rendering will have pixels (see <i>Pirates of the Caribbean II: Dead Man&#8217;s Chest</i>)? You&#8217;ll have to have an point cloud based approach to dodge memory demanding raytracing. And when you don&#8217;t have raytracing going on RenderMan really does the trick fast and good. </p>
<p><center>  </center></p>
<h3>Cute as a Button</h3>
<p>That lecture served as the perfect introduction to what we all have been waiting for: The Curious Case of Photoreal Head Replacement.</p>
<p>Jonathan Litt had a huge presentation explaining the lighting, rendering and compositing of that huge task. How do you start? They started with a artfully crafted latex-maquette of Brad Pitt&#8217;s face made old, for it had a really realistic appeal in subsurface scattering and served as most valuable reference when comparing renderings of the CG head to it.</p>
<p>The head itself was done in Mudbox (yay!) and in it&#8217;s highest resolution had about 4.5 million polygons. This high level of detail was preserved by using displacement maps, that further were driven by curves so wrinkles would get stronger or weaker depending on the facial expression. The eyes were modeled and textured anatomically correct (I&#8217;ll just throw some expressions at you of what they considered: caruncle, meniscus, conjunctiva, sclera, cornea). As further reference they had a extreme-high-res photograph of Brad Bitt that you could see the micro-wrinkles between his pores. &#8220;That&#8217;s thousand dollar pores!&#8221; Jon joked.</p>
<p>But this perfect model also needed to be lit in perfect coherence to the on-set instruments and light sources. So additionally to the high res long-lat-HDRs that were taken on set, there were extensive survey data on each shot of all the light sources and scene geometry so that the HDRI could be mapped back in Maya onto this surveyed geometry.</p>
<p>The maquette of the head was photographed in LightStage with light from all possible directions (separately). A script then made it possible to color and blend these separate light-passes together based on the information of the on-set HDRIs. Why the hassle? Because the renderings were put next to this near perfect reference and the artists could check on how close they got.</p>
<p>The next obstacle was to choose the right approach on how the HDR sampling should be done, either Inside-Out (I-O) or Outside-In (O-I) from the HDR. The I-O approach is usually used to sample the environment for Global Illumination. You have to fire a lot of rays to cover correctly bright light sources. So you need to find hot spots and treat them as emissions. I-O works well with spheres but with other geometry you get shadow bending <sup class='footnote'><a href='#fn-791-4' id='fnref-791-4'>4</a></sup>. The solution to this problem was to scatter the origin of the emission-positions during rendering (see the paper of Kollig &#038; Keller, 2003).<br />
probably guess that it didn&#8217;t simplify things that the head was moving through the scene.</p>
<p>The solution to all this blocking and head-movement was to reposition the HRDIs on every frame on the position of the body-double&#8217;s head. Because there was enough tracking data of the head moving through the scene the mapped HDRI in Maya was rendered in Nuke to match the position of the head which was much easier than doing it from scratch.</p>
<p>What comes now is really sexy: To single out light sources the direct practicals and instruments visible in the HDR were blocked or painted out in Nuke resulting in an HDR image of the ambient lighting. The missing &#8220;hero lights&#8221; were then positioned as area lights in Maya and given a HDRI texture. This was also very important for the eye-lights.</p>
<p>Still there had to be adjustments made for the eye sockets and eye-lights because on set the lighting was done on the body actors. </p>
<p>I really realized that I want to work at Digital Domain: They value Maya, Mental Ray and, most important Nuke. Adopt me!</p>
<div class="flickr-box">
  <a href="http://www.flickr.com/photos/strahl/3521568689/"                                             title="see it at flickr" /><img src="http://farm3.static.flickr.com/3658/3521568689_abdf8743d3_m.jpg"                                                                              class="flickr-photo"                                                                                                       alt="see it at flickr" /><br />
          </a><br />
	<span class="flickr-caption"><br />
 <a href="http://www.flickr.com/photos/strahl/3521568689/">                                                        Blogging</a>, <br /> originally uploaded by <a href="http://www.flickr.com/people/strahl/">Phil Strahl</a>.<br />
 </span>
</div>
<p>The last presentation I saw before going to my car for some sleep was by Steve Preeg on the Animation and Performance of Benjamin Button. The big issue was on how to capture the performance of Brad Pit and have it applied to the digital head. And because the show was a $ 150 million Fincher/Pitt movie there was no room for error. If you&#8217;d mess it up, they would mess you up.<br />
To get all the muscles in Brad Pitt&#8217;s face right Preeg thought about CAT scanning him but his manager just told Steve to think of something different. And so he did. Initially Digital Domain got the guys from Mobile who had developed a volumetric capturing system and captured various key poses of Brad Pitts face as basis for the blend shapes in Maya. When everything was tested and worked on they needed to capture the actual performance by Brad for the digital head.<br />
They had him watch the clips from the movie with the body actor so he knew what was going on around the him. During his performance his face was filmed from four different positions, his cues were given brad via in-ear monitoring. In fact, Digital Domain even tried Imagemetrics but the result was too &#8216;dead&#8217; to them, however it helped much in timing the animation which was all done by hand. Thus it was guaranteed to keep the intent of the performance rather than applying it with strange results. &#8220;Sometimes is just a millimeter more or less on one of the eyelids between creepy and cute&#8221;.</p>
<h4>What I have learned today:</h4>
<ul>
<li>That Steve from Imagemetrics probably wouldn&#8217;t pass a Turing test.</li>
<li>That you can capture the facial performance of actors during motion capture by having them wear head-mounted camera-rigs with a light source both pointed at their faces.</li>
<li>That on a Z-buffer approach to subsurface scattering the resolution of the buffers matters a lot (bigger = better).</li>
<li>That on a Z-buffer approach to subsurface scattering you should keep the buffers separate, meaning that nothing that&#8217;s not part of the skin may cast shadows inside the skin.</li>
<li>That on a Z-buffer approach to subsurface scattering won&#8217;t let you have your precious raytracing. So nobody does it anymore.</li>
<li>That you best take texture photographs of skin by having polarization filters on your lights and one (90° out of phase) on your camera. Thus you block out the specular highlights and only get the diffuse light. Still you need to paint out shadows. Use 6 soft lights when you don&#8217;t have the luxury of having a Light Stage.</li>
<li>A big deal in believability in CG skin are oil layer and peach fuzz. If you can&#8217;t nail it down why something doesn&#8217;t feel right then it&#8217;s usually one of those things.</li>
<li>That working on 64 bit machines with 16 gigs of RAM really saved Digital Domain&#8217;s ass in producing Benjamin Button.</li>
<li>That the UV-Space in Nuke (if kept in the EXRs) can save much time for last minute changes on textures.</li>
</ul>
<h4>What surprised me today:</h4>
<ul>
<li>That you can talk passionately about human emotion without showing any.</li>
<li>That Image Metrics also use Eurostile as their house font. Like me. And they&#8217;re not the only ones so I really should think of a new font then&#8230;</li>
<li>That relatively few people who want to work at Pixar are interested in lighting, shading, layouting, rendering, controlling, software engineering or cinematography. They all want to become animators, character designers or, cough, directors.</li>
<li>That I used working with z-buffered renders a lot in the hey-days of the late 90&#8242;s. I feel old.</li>
<li>That not a single CG spotlight was used for the lighting of Benjamin Button.</li>
<li>That Brad Pitt&#8217;s teeth were too white to pass as a 70-year old. For the digital head Steve Preegs teeth-color was used. That&#8217;s why he quit smoking on the show.</li>
<li>That it was the first time that I read &#8216;LOL&#8217; in a presentation. It is 2009 and netspeak finally conquers offline-speech.</li>
</ul>
<div class='footnotes'>
<div class='footnotedivider'></div>
<ol>
<li id='fn-791-1'>&#8230;that consists so far of one <i>Ratatouille</i>-themeded teapot. <span class='footnotereverse'><a href='#fnref-791-1'>&#8617;</a></span></li>
<li id='fn-791-2'>I only remember Robin McDonald (she&#8217;s here every year wearing an <i>Incredibles</i> T-shirt) and Danielle Feinberg (DOP of <i>Wall&middot;E</i>). <span class='footnotereverse'><a href='#fnref-791-2'>&#8617;</a></span></li>
<li id='fn-791-3'>Not considering my term at the Graz University of Technology where they showed us how to have the logic (=true/false) programming language &#8216;Prolog&#8217; compute multiplications. Crazy shit! <span class='footnotereverse'><a href='#fnref-791-3'>&#8617;</a></span></li>
<li id='fn-791-4'>It&#8217;s like lighting something with a ball of made single light sources: They all cast overlapping but sharp shadows. <span class='footnotereverse'><a href='#fnref-791-4'>&#8617;</a></span></li>
</ol>
</div>
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		<title>♫ Insomniac Tunes</title>
		<link>http://blog.philstrahl.com/2009/03/10/insomniac-tunes/</link>
		<comments>http://blog.philstrahl.com/2009/03/10/insomniac-tunes/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 04:19:05 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[Random Thoughts]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Seph Carissa / texx sound]]></category>
		<category><![CDATA[metal]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://promenadeblog.com/?p=723</guid>
		<description><![CDATA[I couldn't sleep and so I snuggled up with my guitar, below is the result. In fact there even are lyrics but they are too personal to appear here.

texx sound - Rain into Ice. 2009.


]]></description>
			<content:encoded><![CDATA[<p><img class='alignleft'  src='http://blog.philstrahl.com/wp-content/uploads/2007/07/20070709_texx-sound_thumb.png' alt='texx sound icon' />I couldn&#8217;t sleep and so I snuggled up with my guitar, below is the result. In fact there even are lyrics but they are too personal to appear here.</p>
<p><span class="trackname">texx sound &#8211; Rain into Ice. 2009.</span><br />
<a href="http://philstrahl.com/downloads/audio/2009/texx_sound_-_she_turns_rain_into_ice.mp3">Download audio file (texx_sound_-_she_turns_rain_into_ice.mp3)</a></p>
<p><!--<br />
LYRICS:<br />
A frozen pathway<br />
follows her pace<br />
Word spreads that she might<br />
turn rain into ice</p>
<p>Thunder and rain<br />
just all mean the same:<br />
To her these things all are amusing</p>
<p>Her skin 'neath the covers<br />
her words are concise<br />
I touch her gently, she<br />
turns rain into ice<br />
--></p>
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		<title>No Need To Register Anymore!</title>
		<link>http://blog.philstrahl.com/2009/01/26/no-need-to-register/</link>
		<comments>http://blog.philstrahl.com/2009/01/26/no-need-to-register/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 00:56:57 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[Random Thoughts]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[captcha]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[rework]]></category>

		<guid isPermaLink="false">http://blog.philstrahl.com/2009-01-26_no-need-to-register</guid>
		<description><![CDATA[There are some changes regarding comments on the blog-posts here at the PromenadeBlog, all of us will enjoy: Instant commenting without registration or moderation, while keeping the spamming as low as possible.



I've completely reworked the php and the CSS and added a reCAPTCHA for you to fill out, which will take you about 3 ...]]></description>
			<content:encoded><![CDATA[<p>There are some changes regarding comments on the blog-posts here at the <i>PromenadeBlog</i>, all of us will enjoy: Instant commenting without registration or moderation, while keeping the spamming as low as possible.</p>
<p><span id="more-637"></span></p>
<p>I&#8217;ve completely reworked the php and the CSS and added a <a href="http://recaptcha.net/learnmore.html" target="_new">reCAPTCHA</a> for you to fill out, which will take you about 3 seconds and helps me keeping the Russian spam-bots out. Still, I&#8217;ll weed out inappropriate comments, if there are any. </p>
<p>And if you feel like raising your voice more often, then you still can register with a user name and won&#8217;t be bothered by any CAPTCHAs then.</p>
<p>So if I didn&#8217;t make this clear earlier: Comments are encouraged!</p>
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		<title>Sicko!</title>
		<link>http://blog.philstrahl.com/2008/12/31/sicko/</link>
		<comments>http://blog.philstrahl.com/2008/12/31/sicko/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 04:32:38 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[Random Thoughts]]></category>

		<guid isPermaLink="false">http://promenadeblog.com/?p=515</guid>
		<description><![CDATA[When I close my eyes I see screaming zombies jump at my face.]]></description>
			<content:encoded><![CDATA[<p>When I close my eyes I see screaming zombies jump at my face.</p>
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		<title>Café Stories</title>
		<link>http://blog.philstrahl.com/2008/12/25/cafe-stories/</link>
		<comments>http://blog.philstrahl.com/2008/12/25/cafe-stories/#comments</comments>
		<pubDate>Thu, 25 Dec 2008 18:53:26 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[Dear Diary]]></category>
		<category><![CDATA[Random Thoughts]]></category>
		<category><![CDATA[cafe]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://promenadeblog.com/?p=511</guid>
		<description><![CDATA[Since I've been back in Graz I've already been way too often my favorite café, the Café Promenade (now you know where the name of this blog is loosely derived from.) And the longer I come here, the more and more I learn about people, their everyday struggles, experiences and enjoyments that make us ...]]></description>
			<content:encoded><![CDATA[<p>Since I&#8217;ve been back in Graz I&#8217;ve already been way too often my favorite café, the <i>Café Promenade</i> (now you know where the name of this blog is loosely derived from.) And the longer I come here, the more and more I learn about people, their everyday struggles, experiences and enjoyments that make us all human.</p>
<p><span id="more-511"></span></p>
<p>At the moment of writing this paragraph I am witnessing the ongoing torture of a young couple not far away from my table. They have been sitting here for over an hour and although I am not able or willing to follow every sentence it is clear that she embarrassed him during a Christmas celebration and he was about to break up with her. Every time she muttered a word with her broken voice he jumps at her &#8220;what?!&#8221;. She bursts into tears, he softened and pronounced the matter closed, only to dig it up all over again, she in tears again &#8212; it&#8217;s horrible to watch. In the end both agreed that &#8220;it never happened&#8221; and after another hour both were laughing again.</p>
<p>I like the diversity of events taking place in the café. People are sitting alone, reading, writing, together with some loved ones or just with business partners for a quick espresso during a break.</p>
<p>Alone today I witnessed an interview of an old Professor for some young student&#8217;s master&#8217;s thesis, who was eager not to miss a single word while taping and taking notes the words from the elder.<br />
I witnessed three people analyzing small businesses in Graz, talking and discussing their own point of interest over and over again and finally agreed to found a company.<br />
I overhead the conversation of a local project manager with the head of department of a German heart-disease research center discussing about funding and course of actions for 2009.</p>
<p>I really like sitting in the café doing my work, because I discovered long ago that I like to be alone among others. When developing photos in Lightroom, painting in Photoshop or just working on some of my pet-projects I like other people around minding their own business and talking to each other.</p>
<p>Interesting stories unfold in long conversations, evocative images in the tale an exchange student was telling to her friend or small but entertaining everyday-events take place in the cafe. It is a mix between listening to audiobooks and watching TV, all with an interactive and social touch. It seems that is why so many artists and especially essayists have found in the café fertile grounds of inspiration.</p>
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		<title>Mass Media Whore</title>
		<link>http://blog.philstrahl.com/2008/12/19/mass-media-whore/</link>
		<comments>http://blog.philstrahl.com/2008/12/19/mass-media-whore/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 11:10:01 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[CGI & Rendering]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Computing]]></category>
		<category><![CDATA[Dear Diary]]></category>
		<category><![CDATA[Random Thoughts]]></category>
		<category><![CDATA[Reports]]></category>
		<category><![CDATA[Die Patin]]></category>
		<category><![CDATA[mfg]]></category>
		<category><![CDATA[rise FX]]></category>
		<category><![CDATA[Veronica Ferres]]></category>

		<guid isPermaLink="false">http://promenadeblog.com/?p=496</guid>
		<description><![CDATA[


On Wednesday it was the day I had been waiting for since August. It wasn't a spectacular day for many other people and by god not one of the best days in Germany's TV-film era. It was one of those days the people in Germany, Switzerland and Austria were sitting in front of their ...]]></description>
			<content:encoded><![CDATA[<p><a href='http://blog.philstrahl.com/wp-content/uploads/2008/12/20081219_green-ferres.jpg' class='lightview' title='Roto-Time!'><img src="http://blog.philstrahl.com/wp-content/uploads/2008/12/20081219_green-ferres_thumb.png" class="alignleft"/></a></p>
<p>
On Wednesday it was the day I had been waiting for since August. It wasn&#8217;t a spectacular day for many other people and by god not one of the best days in Germany&#8217;s TV-film era. It was one of those days the people in Germany, Switzerland and Austria were sitting in front of their TVs, eventually watching <a href="http://www.imdb.com/title/tt1151649/" target="_new"><i>Die Patin</i></a> on RTL. What&#8217;s so special about this <a href="http://diepresse.com/home/kultur/medien/tvkritik/437827/index.do?_vl_backlink=/home/kultur/medien/tvkritik/index.do" target="_new">mediocre adaptation</a> on a random day? Ten shots of this movie were composited by yours truly.
</p>
<p><span id="more-496"></span></p>
<p>I am such insanely narcissistic that I always remember the days when one of my works is unleashed in any form of mass media. I remember the day when I set up the first version of this blog (which was almost three years ago now), the day one of my songs was pressed (not burnt, suckers!) on a CD as a part of the <i><a href="http://www.mfg-magazin.net/" target="_new">MfG &#8211; Magazin für Gestaltung</a></i> (along with some compositing works).</p>
<p>And that day, the 17th of December 2008, ten shots I had composited at my time at <a href="http://www.risefx.com" target="_new">rise|fx</a>. And, I tell ya, TV is forgiving! I suppose I could have saved at least 5 hours work on each shot when I was going for what my little TV is able to display after receiving its signal from my very noisy VCR.</p>
<p>When one of my shots hits the silver screen I&#8217;ll let you know which will probably some time between February and June 2009.</p>
<div class="codesnip-container" >&lt;/self-adulation&gt;</div>
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		<title>What a meth!</title>
		<link>http://blog.philstrahl.com/2008/12/13/what-a-meth/</link>
		<comments>http://blog.philstrahl.com/2008/12/13/what-a-meth/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 12:27:22 +0000</pubDate>
		<dc:creator>Phil Strahl</dc:creator>
				<category><![CDATA[Dear Diary]]></category>
		<category><![CDATA[Random Thoughts]]></category>
		<category><![CDATA[Reports]]></category>
		<category><![CDATA[insomnia]]></category>
		<category><![CDATA[Napoleon Dynamite]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[scrubs]]></category>
		<category><![CDATA[trying to fall asleep]]></category>

		<guid isPermaLink="false">http://promenadeblog.com/?p=493</guid>
		<description><![CDATA[It is long after 1 pm, I am sitting with my notebook full of Hello Kitty stickers in my bed and wonder why I just can't fall asleep. I am up for a good thirty hours right now and although I feel a certain numbness in my neocortex I don't manage to transform this ...]]></description>
			<content:encoded><![CDATA[<p>It is long after 1 pm, I am sitting with my notebook full of Hello Kitty stickers in my bed and wonder why I just can&#8217;t fall asleep. I am up for a good thirty hours right now and although I feel a certain numbness in my neocortex I don&#8217;t manage to transform this into some healthy REM sleep. Here&#8217;s what I tried to get me some of that.</p>
<p><span id="more-493"></span></p>
<p>It&#8217;s not a lack of activity for sure. I went for an early morning walk taking photos with my Mamiya RB67, then got to the post office, did some major grocery shopping, attended a lecture, made some music, had Paul, a friend and colleague from the FH over for more than seven hours and the last six hours I really got busy in tiring me up &#8212; obviously in vain.</p>
<p>I tried drinking some warm milk with honey, then some cold milk, then eating something, watching TV, watching <i>Napoleon Dynamite</i>, watching <i>Napoleon Dynamite</i> again, this time with Director&#8217;s commentary, cleaning up my room, playing acoustic guitar (which usually has the same effect as a lullaby to a six-month-old), ate an apple, watched the complete season seven of <i>Scrubs</i>, then watched it again with the commentaries. Without much effect I returned to watching all the bonus features of <i>Napoleon Dynamite</i>, then I continued with all the bonus features of <i>Scrubs</i>. And now I am watching old episodes of <a href="http://www.thedailyshow.com/full-episodes/" target="_new">The Daily Show</a>.</p>
<p>I blame my new crystalline sugar. It&#8217;s not brown sugar nor pure white sugar, it&#8217;s somewhere in between. In my current state of insomnia-driven paranoia I suspect that somebody spiked it with crystal meth.</p>
<p>So what&#8217;s my point? After thirty hours I don&#8217;t feel reasonable enough to draw any conclusions <sup class='footnote'><a href='#fn-493-1' id='fnref-493-1'>1</a></sup>, I only know that my mind is tired but my body is not. Maybe I&#8217;ll watch <i>Napoleon Dynamite</i> again&#8230; If you haven&#8217;t noticed it: This is a cry for help.</p>
<div class='footnotes'>
<div class='footnotedivider'></div>
<ol>
<li id='fn-493-1'>In fact I can&#8217;t even assess whether this whole post is just a random series of words that look like sentences. <span class='footnotereverse'><a href='#fnref-493-1'>&#8617;</a></span></li>
</ol>
</div>
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