Posts Tagged ‘Games’
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Sep 13, 2012
Complex Connections
Posted in Dear Diary, Games
In the past posts I have laid out all the things that led to that one point where I was suddenly struck by a bolt of inspiration. Once I considered the theme of the realistic zombie-survival game with characters who have depth, the ideas just kept flowing so fast that I had a hard time jotting everything down, there are connections everywhere. But how would you avoid getting entangled?
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Sep 12, 2012
My Zombie Revelation
Posted in Dear Diary, Games, Random Thoughts
Trying to come up with an original game is hard, as I was starting to figure out. And having nothing to say is okay, but when you want to be passionate about something that doesn’t go beyond a skin-deep cliché you should put an end to it. And that’s what I really tried. But those things have a tendency to bite you in the ass when you turn away…
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Sep 10, 2012
Second Thoughts / The Gaming Industry
Posted in Games, Random Thoughts, Reports, Technology
My urge to create a game, my passion to code despite obvious shortcomings kept driving me to continue working on the basics of my game. After a minor rush of I-really-should-get-started!-panic and mindless coding, I had to make a step back and to reflect on what I was doing. And the current state of how games are made led me to a decision…
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Sep 09, 2012
All Too Soon
Posted in Dear Diary, Games, Programming
From my previous posts you now know about the reason why I want to create a game myself and you also know from the last post, that I am not only lacking the skills of a game designer but also those of a decent programmer. I do to. But with all that knowledge, is it different this time?
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1 comment
Sep 07, 2012
I’m Designing a Game!
Posted in 1, Dear Diary, Games
I like games. I always liked them and I always wanted (and attempted) to make my own games. I am not a game designer, neither am I a programmer and I am definitely not a writer. What I lack in skills I try to compensate with ambition and passion. This blog post is the first of a number to come, about the game I started currently thinking about; when and how I ended in a cul-de-sac; how I see today’s gaming industry (and what’s wrong with it) and how I ended up with an idea that just keeps pushing me onward.
Today: How it all began.
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Jul 13, 2012
Berlin, 2012-07-13
Posted in Dear Diary, Reports
I slept very long but not too well, every couple of hours some noise disturbed my sleep. Finally, around 11 a.m. I managed to get up, get dressed and looked outside. It was gray and wet. I had to work up the nerve to really leave the place for good, it was almost too comfortable. My plan for the day was getting a new sketchbook (I had left mine at home), maybe some pencils or markers on the Kastanienallee, then have a breakfast in the Café St. Oberholz and reserach affordable pre-paid wireless-sticks.
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4 comments
Oct 27, 2011
F-Zero & Too Much Free Time
Posted in Games, Music, Reports, Retro
Today was National Day in Austria and I had some free time on my hands. That’s why I tried hard not to get some work done today. “I’ll be messing around with my Super Nintendo,” I told Conny. And she said “Alright. Have fun with it.” And I did. But in a totally unexpected way. Read on if you want to learn about F-Zero and a little about the making of its music… -
2 comments
Nov 27, 2010
♫ My Friend, the Game Designer
Posted in Games, People, Reports, Seph Carissa / texx sound
A good friend of mine is a game designer who designs actual games, and recently he asked me for one little favor which made me feel honored at first but also a little clueless on second thought, stressed in the process and eventually set me under creative pressure. But in the end everything turned out well… -
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Aug 27, 2010
BleepCast – Level 7
Posted in BleepCast, Computing, Games, Music, People, Quotes, Retro
This is the BleepCast on Rob Hubbard, part two. Everything you want to know about the man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80′s. We will hear his later music, hear him talk about his time in the US and why he eventually came back. Don’t miss it! -
4 comments
Aug 25, 2010
BleepCast – Level 6
Posted in BleepCast, Games, Music, Quotes, Retro
Two words that describe this and the next BleepCast: Rob Hubbard. The man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80′s. This level is huge, so it’s clipped into two. And you better stock up on extra lives and get ready to enjoy Hubbard’s music, hear Hubbard’s voice and lean about the man in a tenaciously researched podcast. This is part one.




