Posts Tagged ‘Games’

  1. No comments Jan 03, 2014 Storing A Tile’s Neighbor in a Single Variable Posted in Computing

    PureBasic Tile

    Recently I was playing around on a notepad with some grid-based game mechanics, such as the influence of direct neighbors of a unit on the grid. As I was plotting a 3-by-3 grid with the unit itself occupying the cell in the middle, I stumbled on a very memory efficient way to store a unit’s 8 possible neighbors.

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  2. No comments Sep 13, 2012 Complex Connections Posted in Dear Diary, Games

    In the past posts I have laid out all the things that led to that one point where I was suddenly struck by a bolt of inspiration. Once I considered the theme of the realistic zombie-survival game with characters who have depth, the ideas just kept flowing so fast that I had a hard time jotting everything down, there are connections everywhere. But how would you avoid getting entangled?

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  3. No comments Sep 12, 2012 My Zombie Revelation Posted in Dear Diary, Games, Random Thoughts

    Trying to come up with an original game is hard, as I was starting to figure out. And having nothing to say is okay, but when you want to be passionate about something that doesn’t go beyond a skin-deep cliché you should put an end to it. And that’s what I really tried. But those things have a tendency to bite you in the ass when you turn away…

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  4. No comments Sep 10, 2012 Second Thoughts / The Gaming Industry Posted in Games, Random Thoughts, Reports, Technology

    My urge to create a game, my passion to code despite obvious shortcomings kept driving me to continue working on the basics of my game. After a minor rush of I-really-should-get-started!-panic and mindless coding, I had to make a step back and to reflect on what I was doing. And the current state of how games are made led me to a decision…

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  5. No comments Sep 09, 2012 All Too Soon Posted in Dear Diary, Games, Programming

    From my previous posts you now know about the reason why I want to create a game myself and you also know from the last post, that I am not only lacking the skills of a game designer but also those of a decent programmer. I do to. But with all that knowledge, is it different this time?

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  6. 1 comment Sep 07, 2012 I’m Designing a Game! Posted in 1, Dear Diary, Games

    I like games. I always liked them and I always wanted (and attempted) to make my own games. I am not a game designer, neither am I a programmer and I am definitely not a writer. What I lack in skills I try to compensate with ambition and passion. This blog post is the first of a number to come, about the game I started currently thinking about; when and how I ended in a cul-de-sac; how I see today’s gaming industry (and what’s wrong with it) and how I ended up with an idea that just keeps pushing me onward.

    Today: How it all began.

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  7. No comments Jul 13, 2012 Berlin, 2012-07-13 Posted in Dear Diary, Reports

    I slept very long but not too well, every couple of hours some noise disturbed my sleep. Finally, around 11 a.m. I managed to get up, get dressed and looked outside. It was gray and wet. I had to work up the nerve to really leave the place for good, it was almost too comfortable. My plan for the day was getting a new sketchbook (I had left mine at home), maybe some pencils or markers on the Kastanienallee, then have a breakfast in the Café St. Oberholz and reserach affordable pre-paid wireless-sticks.

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  8. 4 comments Oct 27, 2011 F-Zero & Too Much Free Time Posted in Games, Music, Reports, Retro

    Today was National Day in Austria and I had some free time on my hands. That’s why I tried hard not to get some work done today. “I’ll be messing around with my Super Nintendo,” I told Conny. And she said “Alright. Have fun with it.” And I did. But in a totally unexpected way. Read on if you want to learn about F-Zero and a little about the making of its music…

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  9. 2 comments Nov 27, 2010 ♫ My Friend, the Game Designer Posted in Games, People, Reports, Seph Carissa / texx sound

    A good friend of mine is a game designer who designs actual games, and recently he asked me for one little favor which made me feel honored at first but also a little clueless on second thought, stressed in the process and eventually set me under creative pressure. But in the end everything turned out well…

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  10. No comments Aug 27, 2010 BleepCast – Level 7 Posted in BleepCast, Computing, Games, Music, People, Quotes, Retro

    This is the BleepCast on Rob Hubbard, part two. Everything you want to know about the man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80′s. We will hear his later music, hear him talk about his time in the US and why he eventually came back. Don’t miss it!

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