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BleepCast – Level 7

BleepCast, Computing, Quotes, games, music, people, retro No Comments

This is the BleepCast on Rob Hubbard, part two. Everything you want to know about the man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80′s. We will hear his later music, hear him talk about his time in the US and why he eventually came back. Don’t miss it!

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BleepCast – Level 6

BleepCast, Quotes, games, music, retro 4 Comments

Two words that describe this and the next BleepCast: Rob Hubbard. The man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80′s. This level is huge, so it’s clipped into two. And you better stock up on extra lives and get ready to enjoy Hubbard’s music, hear Hubbard’s voice and lean about the man in a tenaciously researched podcast. This is part one.

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BleepCast – Level 5

BleepCast, Seph Carissa / texx sound, films, games, retro 2 Comments

The BleepCast inspects covers, remixes and de-makes of our favorite tunes in the last 30 years in this level and asks how everything started, how it evolved and where it all went. This is a broad topic and so there’s no screwing around: This BleepCast hits you massively with 50 minutes of pure nerdsound, spoken and played alike. And the best of all: You’ll love it! I’m happy, Bob!

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BleepCast – Level 3

BleepCast, Computing, games 4 Comments

This all new episode of the BleepCast deals with gamifications of great movie scores. If you were already alive in the 80′s, going to the movies or just watching classic flicks from the 80′s on your VCR you probably had once the urge to become Indiana Jones, Marty McFly or Luke Skywalker yourself. Then you just had to go out (yes, I know, that’s the hardest part in the life of a nerd) and get yourself one of the games that had licensed movie content among them, and usually some crappy game as well. Although sometimes you would be surprised by actually real good games…

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Homo Ludens

Reports, games, retro No Comments

Max, a former fellow student, asked me a few weeks ago whether I was interested in buying some old gaming consoles with a bunch of games from him. Since I started collecting and maintaining old computers and gaming consoles a couple of years ago, starting with the few I had since I was a kid, I was interested in Max’ offer, expecting not more than a few dusty plastic boxes with missing cables and scratched game discs with broken jewel cases to add to my museum. Man, was I wrong!

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The Future of Visual Effects

CGI & Rendering, Essay, filmmaking 1 Comment

“Is this a computer film or a normal film?” I recently overheard a question of a girl directed at her boyfriend near a movie theater. The guy told her that they were about to watch Terminator 4 and it would be a “normal film but with lots of computer stuff”. The girl sighed. “Nobody falls in love with anybody in those movies…”

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Status Update: Still Alive

Compositing, Dear Diary, Reports, Seph Carissa / texx sound, filmmaking 3 Comments

It’s been quite a while since my last blog entry. In fact it has been so long, that I had to think twice to recall my password for this sweet blog o’ mine.

You ask “What’s new? What’s cool?” and I tell you: A lot: I’ve been in the trenches with Nuke and fought After Effects so there’s a lot of stuff I want to show and tell what I’ve learned in the past weeks, not only about VFX.

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Zombie Fever

Dear Diary, Reports, games No Comments

Here we go again. When posting my previous post, titled Sicko!, I was referring to my first moments of playing Vavle’s Left 4 Dead. But I didn’t expect it to become worse.

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FMX 08, Day Four

Computing, Lectures, games No Comments

Somehow I’ve all made it through many hours of very interesting presentations — still my spirits weakened: Four hours of sleep a day just isn’t enough for conventions like the FMX where one should be as sharply focused as a Pong-player in order not to miss anything: Today it was everything about games mostly.

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Surf your mp3s!

games, music No Comments

Ever played Audiosurf? That addictive little fucker! I’ve downloaded the demo because I was a little bit curious as I always am when there’s some hype ebbing away and I feel “underground” enough to give it a try myself. But what is Audiosurf anyway? It creates from a song of your choice a unique race track resembling the tempo, intensity and dynamic of that song. Nothing really new. But the community connection via Steam evokes some Trackmania United atmosphere: If there’s somebody who’s played the same song as you then the game automatically compares your scores and performance. As a competitive grunting male I am prone to scoreboards… If you already know what it is about please refer to the last paragraphs — there’s a challenge for you…
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