August 27, 2010
BleepCast, Computing, Quotes, games, music, people, retro
No Comments
This is the BleepCast on Rob Hubbard, part two. Everything you want to know about the man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80′s. We will hear his later music, hear him talk about his time in the US and why he eventually came back. Don’t miss it!
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This is the BleepCast on Rob Hubbard, part two. Everything you want to know about the man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80's. We will hear his later music, hear him talk about his time in the US and why he eventually came back. Don't miss it!
August 25, 2010
BleepCast, Quotes, games, music, retro
4 Comments
Two words that describe this and the next BleepCast: Rob Hubbard. The man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80′s. This level is huge, so it’s clipped into two. And you better stock up on extra lives and get ready to enjoy Hubbard’s music, hear Hubbard’s voice and lean about the man in a tenaciously researched podcast. This is part one.
Read the rest…
Two words that describe this and the next BleepCast: Rob Hubbard. The man that taught the Commodore 64 to produce grand sound-scapes and catchy tunes amidst the incoherent 8-bit turds coated with incompetence in the early 80's. This level is huge, so it's clipped into two, loading break: two days. So you better stock up on extra lives and get ready to enjoy Hubbard's music, hear Hubbard's voice and lean about the man in a tenaciously researched podcast. This is part one.
August 10, 2010
BleepCast, Seph Carissa / texx sound, films, games, retro
2 Comments
The BleepCast inspects covers, remixes and de-makes of our favorite tunes in the last 30 years in this level and asks how everything started, how it evolved and where it all went. This is a broad topic and so there’s no screwing around: This BleepCast hits you massively with 50 minutes of pure nerdsound, spoken and played alike. And the best of all: You’ll love it! I’m happy, Bob!
Read the rest…
The BleepCast inspects covers, remixes and de-makes of our favorite tunes in the last 30 years in this level and asks how everything started, how it evolved and where it all went. This is a broad topic and so there's no screwing around: This BleepCast hits you massively with 50 minutes of pure nerdsound, spoken and played alike. And the best of all: You'll love it! I'm happy, Bob!
July 22, 2010
BleepCast, Computing, games
4 Comments
This all new episode of the BleepCast deals with gamifications of great movie scores. If you were already alive in the 80′s, going to the movies or just watching classic flicks from the 80′s on your VCR you probably had once the urge to become Indiana Jones, Marty McFly or Luke Skywalker yourself. Then you just had to go out (yes, I know, that’s the hardest part in the life of a nerd) and get yourself one of the games that had licensed movie content among them, and usually some crappy game as well. Although sometimes you would be surprised by actually real good games…
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This all new episode of the BleepCast deals with gamifications of great movie scores. If you were already alive in the 80's, going to the movies or just watching classic flicks from the 80's on your VCR you probably had once the urge to become Indiana Jones, Marty McFly or Luke Skywalker yourself. Then you just had to go out (yes, I know, that's the hardest part in the life of a nerd) and get yourself one of the games that had licensed movie content among them, and usually some crappy game as well. Although sometimes you would be surprised by actually real good games...
February 20, 2010
Reports, games, retro
No Comments
Max, a former fellow student, asked me a few weeks ago whether I was interested in buying some old gaming consoles with a bunch of games from him. Since I started collecting and maintaining old computers and gaming consoles a couple of years ago, starting with the few I had since I was a kid, I was interested in Max’ offer, expecting not more than a few dusty plastic boxes with missing cables and scratched game discs with broken jewel cases to add to my museum. Man, was I wrong!
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Max, a former fellow student, asked me a few weeks ago whether I was interested in buying some old gaming consoles with a bunch of games from him. Since I started collecting and maintaining old computers and gaming consoles a couple of years ago, starting with the few I had since I was a kid, I was interested in Max' offer, expecting not more than a few dusty plastic boxes with missing cables and scratched game discs with broken jewel cases to add to my museum. Man, was I wrong!
So yesterday I finally had the cash together and some time to pick up the heavy packing case with tons of 1990's state of the art consoles. There was a a black Game Boy pocket, a painted PlayStation ("it glows under a UV-lamp"), a SNES with 50/60 Hz switch ("So you could play Japanese titles as well"), Nintendo 64 with memory extension, a Sega Dreamcast with modem and keyboard and a Sega Genesis with 32x extension and SEGA-CD drive, something so bulky that you just gotta love it. Everything in good to very good condition, compl
April 22, 2009
Compositing, Dear Diary, Reports, Seph Carissa / texx sound, filmmaking
3 Comments
It’s been quite a while since my last blog entry. In fact it has been so long, that I had to think twice to recall my password for this sweet blog o’ mine.
You ask “What’s new? What’s cool?” and I tell you: A lot: I’ve been in the trenches with Nuke and fought After Effects so there’s a lot of stuff I want to show and tell what I’ve learned in the past weeks, not only about VFX.
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It's been quite a while since my last blog entry. In fact it has been so long, that I had to think twice to recall my password for this sweet blog o' mine.
You ask "What's new? What's cool?" and I tell you: A lot: I've been in the trenches with Nuke and fought After Effects so there's a lot of stuff I want to show and tell what I've learned in the past weeks, not only about VFX.
I recorded a couple of tracks for my upcoming album (release: summer 2009). The Samson G-Track is a sweet piece of hardware, it combines a condenser microphone and an USB-soundcard. Finally I am able to record my acoustic guitar and piano work without the "help" of my 5€-headset whose microphone buzzes worse than the wasp hive in Donkey Kong Country 2 and rumbles more than my PS2's Dualshock 2 controller that surrendered yesterday to material fatigue after nearly nine years of heavy duty service. Got me a new one today.
Between all my private creative work I am tackling 87 effect shots for our student short film "MOSKAU