Posts Tagged ‘how to’
-
2 comments
Apr 26, 2009
After Effects freezes at startup?
Posted in Compositing, Tutorial
I got this problem occasionally on different machines running Vista when firing up After Effects CS3. When it said “Initializing User Interface” it froze. Sometimes it would start after 15 minutes but, seriously, that’s not how I like to work, although I use any delay to excuse a round trip to my espresso machine. I didn’t find anything about it on the beloved internet so I had to figure it out myself. And here’s what you can do: -
3 comments
Oct 23, 2008
Wired
Posted in Compositing, Reports, Tutorial
I am sitting here in my new favorite café/restaurant in Berlin, the Rebellion des Zimtsterns 1 and wait for the dish of the day. I really need a break from the inconvenient truth I have learned a few minutes ago. If you read on there’s also a short tutorial on a possible wire removal workflow. Skip it, if you already know it.
EDIT: Of course I couldn’t finish this lengthy post in one lunch break so I posted it the next morning.
Read the rest…- translates to The Rebellion of the Cinnamon Star ↩
-
3 comments
Mar 14, 2008
The max_result_rect error in After Effects
Posted in Computing, Rants, Vista Issues
Just wanted to let you know: After Effects CS3 is bitchy, unstable and has a bad performance: It crashes suddenly and with no reason, while it stays in RAM and on screen forever when you quit. And it produces errors with gray-scale and/or CMYK PNGs. -
No comments
Mar 13, 2008
ShirtPress
Posted in CGI & Rendering, Reports, Tutorial
I am more of a satisfyzer (yes, just I made that word up) than a maximizer but I am not up for any compromises when it comes to t-shirts: If I have an idea about a certain print I want then I won’t settle for anything less than exactly that. Yes, I was looking for that perfect, one and only DeLorean-logo shirt! -
No comments
Mar 06, 2006
Photoshop Tutorial – Equalizing Levels
Posted in Photography, Tutorial

Sometimes a scanned negative looks just like the one in the picture: Although there’s an area, like the snow, that should have a coherent tone, it’s sometimes darker and sometimes brighter – there’s even vignetting on the right side. In the darkroom this means to dodge and burn until you get away with it but this takes usually a lot of time. But in Photoshop everything’s a little easier.
-
No comments
Feb 18, 2006
3dsmax & Brazil r/s: Gold Shader
Posted in CGI & Rendering, Tutorial
I am working on another project for BigBoy Productions and I needed a realistic gold texture with proper reflections but which doesn’t take eons to render. Years ago I was very close to photorealistic gold but unfortunately I forgot a big deal about it. After playing around for days I finally came up with a good solution which I will present you in this tutorial.