November 3, 2009
CGI & Rendering
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Hey everybody! Sorry for not updating in quite a while yet again, but as you already know: When there’s not much on the blog going on, then there’s much work I’ve been doing. Amidst all the NDAs and top-secret stuff there’s something now from a current project I can show you. Read on if you’re interested in the current progress of the awesome project I am currently involved in and wanna see some eye-candy.
Read the rest…
Hey everybody! Sorry for not updating in quite a while yet again, but as you already know: When there's not much on the blog going on, then there's much work I've been doing. Amidst all the NDAs and top-secret stuff there's something now from a current project I can show you. Read on if you're interested in the current progress of the awesome project I am currently involved in and wanna see some eye-candy.
Freightliner Truck Spin from Phil Strahl on Vimeo.
Be sure to watch it in HD!
I'm not going to tell what movie this truck is from, but some of you might already know. I am rather proud of the shading and texturing which was done with simple Blinn-shaders in Maya (apart from the windows, which are a mia-Material). All modeling was done by Jonny Hennebichler by the way, who will be also responsible for the animation to come. And, boy, that's gonna be awesome!
For the dirt specs and scratches I have three custom Photoshop brushes and I used mostly photos just as references instead of textures
October 15, 2009
CGI & Rendering, Dear Diary
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Another time it’s been way too long between updates. Again much has happened, I was too busy to author a thorough blog post of general interest. And honestly, I still am. So I will give you a short run down on what I did recently. And if you want to see some shading/texturing going on, to witness the power of the almighty bump-map that still does its job well and without the annoying purple eye-cancer-causing colors of a normal map, read the rest…
Read the rest…
Another time it's been way too long between updates. Again much has happened, I was too busy to author a thorough blog post of general interest. And honestly, I still am. So I will give you a short run down on what I did recently. And if you want to see some shading/texturing going on, to witness the power of the almighty bump-map that still does its job well and without the annoying purple eye-cancer-causing colors of a normal map, read the rest...
After posting the last blog post I...
...worked on some station ID motion graphics as a compositor at Fresh FX. Lovely place!
...took a week off, hoping to get anything done with my diploma thesis.
Instead I am working on a rather secret project on lighting, shading, rendering and compositing. Oh and I got me a Canon EOS 5D Mark II. As soon as I produce something worthy I'll let you know. But I already know how much I love that black brick already.
...did an elaborate video tutorial for AEtuts+, that'll go live this week or so.
..enjoyed two week
March 13, 2008
CGI & Rendering, Reports, Tutorial
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I am more of a satisfyzer (yes, just I made that word up) than a maximizer but I am not up for any compromises when it comes to t-shirts: If I have an idea about a certain print I want then I won’t settle for anything less than exactly that. Yes, I was looking for that perfect, one and only DeLorean-logo shirt!
Read the rest…
I am more of a satisfyzer (yes, just I made that word up) than a maximizer but I am not up for any compromises when it comes to t-shirts: If I have an idea about a certain print I want then I won't settle for anything less than exactly that. Yes, I was looking for that perfect, one and only DeLorean-logo shirt!
The idea was quite simple: I wanted a gray or asphalt colored shirt with a white DMC logo on it because working in Maya on a DeLorean time machine for so long leaves its marks, especially on somebody who as is easy to manipulate as me.
If you try to find that shirt via Google you will spend a while until you end up at the DMC website where you can buy it for $18.95 plus $49.42 (ahhh!) international shipping fee. Seventy frickin' bucks for a quite simple shirt is waaay too much! "I can make one myself for less!" I said to myself. And that's how I started.
Yesterday I had a brief chat with my colleague Dansch Übleis who is famous not only for his Maya skills (especially workarounds and chea