Posts Tagged ‘shading’

  1. 2 comments May 04, 2011 FMX ’11, Day One Posted in CGI & Rendering, Compositing, Films, Lectures, Quotes, Reports, Technology

    FMX 2011 ReportToday was more or less routine. In total I did not spend more than about fifteen days in my whole life in Stuttgart and many things feel so boringly familiar to me already: Breakfast in the common room of the hotel, packing my bag for the conference, parking in the Most Expensive Parking Garage, obtaining my ticket from the front desk. Still, there are a few things that have changed over the years…

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  2. No comments Nov 03, 2009 Shading in progress… Posted in CGI & Rendering

    Truck Shading Thumb

    Hey everybody! Sorry for not updating in quite a while yet again, but as you already know: When there’s not much on the blog going on, then there’s much work I’ve been doing. Amidst all the NDAs and top-secret stuff there’s something now from a current project I can show you. Read on if you’re interested in the current progress of the awesome project I am currently involved in and wanna see some eye-candy.

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  3. No comments Oct 15, 2009 Back in Business Posted in CGI & Rendering, Dear Diary

    License Plate icon

    Another time it’s been way too long between updates. Again much has happened, I was too busy to author a thorough blog post of general interest. And honestly, I still am. So I will give you a short run down on what I did recently. And if you want to see some shading/texturing going on, to witness the power of the almighty bump-map that still does its job well and without the annoying purple eye-cancer-causing colors of a normal map, read the rest…

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  4. No comments May 09, 2008 FMX 08, Day Three Posted in CGI & Rendering, Compositing, Films, Lectures, People, Reports, Technology

    Today I was eager for a new Pixar poster. Who would’ve thought that I spent nearly one and half hour talking with the guys and gals from Pixar?

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  5. No comments Mar 13, 2008 ShirtPress Posted in CGI & Rendering, Reports, Tutorial

    My proposed t-shirt design masterfully drawn by meI am more of a satisfyzer (yes, just I made that word up) than a maximizer but I am not up for any compromises when it comes to t-shirts: If I have an idea about a certain print I want then I won’t settle for anything less than exactly that. Yes, I was looking for that perfect, one and only DeLorean-logo shirt!

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  6. No comments Feb 18, 2006 3dsmax & Brazil r/s: Gold Shader Posted in CGI & Rendering, Tutorial

    Gold TextureI am working on another project for BigBoy Productions and I needed a realistic gold texture with proper reflections but which doesn’t take eons to render. Years ago I was very close to photorealistic gold but unfortunately I forgot a big deal about it. After playing around for days I finally came up with a good solution which I will present you in this tutorial.

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