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Shading in progress…

CGI & Rendering No Comments

Truck Shading Thumb

Hey everybody! Sorry for not updating in quite a while yet again, but as you already know: When there’s not much on the blog going on, then there’s much work I’ve been doing. Amidst all the NDAs and top-secret stuff there’s something now from a current project I can show you. Read on if you’re interested in the current progress of the awesome project I am currently involved in and wanna see some eye-candy.

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Back in Business

CGI & Rendering, Dear Diary No Comments

License Plate icon

Another time it’s been way too long between updates. Again much has happened, I was too busy to author a thorough blog post of general interest. And honestly, I still am. So I will give you a short run down on what I did recently. And if you want to see some shading/texturing going on, to witness the power of the almighty bump-map that still does its job well and without the annoying purple eye-cancer-causing colors of a normal map, read the rest…

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FMX 08, Day Three

CGI & Rendering, Compositing, Lectures, Reports, Technology, films, people No Comments

Today I was eager for a new Pixar poster. Who would’ve thought that I spent nearly one and half hour talking with the guys and gals from Pixar?

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ShirtPress

CGI & Rendering, Reports, Tutorial No Comments

My proposed t-shirt design masterfully drawn by meI am more of a satisfyzer (yes, just I made that word up) than a maximizer but I am not up for any compromises when it comes to t-shirts: If I have an idea about a certain print I want then I won’t settle for anything less than exactly that. Yes, I was looking for that perfect, one and only DeLorean-logo shirt!

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3dsmax & Brazil r/s: Gold Shader

CGI & Rendering, Tutorial No Comments

Gold TextureI am working on another project for BigBoy Productions and I needed a realistic gold texture with proper reflections but which doesn’t take eons to render. Years ago I was very close to photorealistic gold but unfortunately I forgot a big deal about it. After playing around for days I finally came up with a good solution which I will present you in this tutorial.

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